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Efficient method for providing game content to a client

  • US 7,702,723 B2
  • Filed: 08/01/2003
  • Issued: 04/20/2010
  • Est. Priority Date: 08/01/2003
  • Status: Active Grant
First Claim
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1. A method for efficiently transmitting, to a client, a content up date for an on-line game, the method comprising the steps of:

  • a) hosting in a non-volatile memory element, for transmission, a content update having a plurality of data files;

    b) identifying a subset of the plurality of data files as high-quality data files using a data quality function to identify a subset of the plurality of data files contained in the content update as high-quality data files;

    c) creating a high-quality content update that includes the identified high-quality data files;

    d) receiving a client connection request;

    e) determining that high-quality data files are to be transmitted to the client on the basis of information indicating high-quality files should be transferred, wherein the client is one of a plurality of clients comprising a player platform;

    f) transmitting the high-quality data files from the high-quality content update; and

    g) transmitting remaining non-high-quality data files in the content update;

    wherein the plurality of data files contained in the content update are sorted by data quality,wherein a certain fixed percentage of the highest quality data files are separated as high-quality data files;

    wherein the high-quality data files comprise data files having at least one of audio and graphics, andwherein a high-quality data file is larger than a corresponding non-high-quality data file.

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