Integrated game system, method, and device
First Claim
1. A game method, said game method comprising at comprising the following steps:
- receiving a first verbal input into a first computer system;
receiving a first gesture input into said first computer system;
comparing said first verbal input to a first pattern;
comparing said first gesture input to a second pattern;
comparing said first verbal input and said first gesture input, taken together, to a third pattern;
triggering a first game event; and
outputting through an audio or video device that said first game event has been triggered;
whereinsaid first verbal input matches said first pattern according to an outcome of said step of comparing said first verbal input to said first pattern;
said first gesture input matches said second pattern according to an outcome of said step of comparing said first gesture input to said second pattern; and
said first verbal input and said first gesture input, taken together, match said third pattern according to an outcome of said step of comparing said first verbal input and said first gesture input, taken together, to said third pattern.
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Accused Products
Abstract
The present invention provides an integrated game with five subsystems: (i) electronic spell-casting system, (ii) card game system, (iii) user-created card system, (iv) system for replacing the use of dice and/or random number generation; and (v) board game system. Spell-casting system provides a physical input mechanism, e.g., sensor-equipped “magic wand”, and a verbal input mechanism which together trigger a spell. Cards form formations affecting their powers and are marked as “spent” by being placed under another card. Users create their own cards through a Web-accessible site. Random number (generated by computer or dice) usage is replaced by “challenges,” i.e., player-performed tasks. Chess pieces follow standard rules but are deployed one-by-one, as are squares of the chess board. Licensing information is available through www.inventerprise.com.
530 Citations
20 Claims
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1. A game method, said game method comprising at comprising the following steps:
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receiving a first verbal input into a first computer system; receiving a first gesture input into said first computer system; comparing said first verbal input to a first pattern; comparing said first gesture input to a second pattern; comparing said first verbal input and said first gesture input, taken together, to a third pattern; triggering a first game event; and outputting through an audio or video device that said first game event has been triggered;
whereinsaid first verbal input matches said first pattern according to an outcome of said step of comparing said first verbal input to said first pattern; said first gesture input matches said second pattern according to an outcome of said step of comparing said first gesture input to said second pattern; and said first verbal input and said first gesture input, taken together, match said third pattern according to an outcome of said step of comparing said first verbal input and said first gesture input, taken together, to said third pattern. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A game method, said game method comprising the following steps:
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providing a first device, said first device being configured to sense gesture information and being communicatively coupled to a first computer system; providing a second device, said second device being configured to sense speech information; receiving a first information combination, said first information combination comprising information received from said first device and from said second device; comparing said first information combination to a first pattern in a first pattern database, said first pattern comprising a speech standard and a gesture standard, said first pattern database comprising a plurality of patterns, including said first pattern; and outputting through an audio or video device first a result in a first game according to an outcome of said step of comparing said first information combination to said first pattern in said first pattern database.
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19. A game method, said game method comprising the following steps:
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receiving a first verbal stimulus into a data processing system; receiving a first physical stimulus into said data processing system; and outputting by way of a first audio or video device a first game result when (i) said first verbal stimulus matches a first pattern, (ii) said first physical stimulus matches a second pattern, and (iii) a first relationship matches a third pattern, said first relationship being between said first verbal stimulus and said first physical stimulus. - View Dependent Claims (20)
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Specification