Player ranking for tournament play
First Claim
1. A method for establishing player rank in a wagering tournament, said method comprising:
- (a) offering a first wagering game at a first location to a plurality of first location players, said first location including a first gaming table, a plurality of first wagering token receiving player zones on the first gaming table, and a first wager zone on the first gaming table, each of said first wagering token receiving player zones configured to receive a plurality of wagering tokens when said wagering tokens are not being wagered, said first wager zone configured to receive a plurality of the wagering tokens when said wagering tokens are being wagered, the first wagering game being part of the tournament;
(b) detecting any wagering tokens in each first wagering token receiving player zone;
(c) detecting any wagering tokens in the first wager zone;
(d) offering a second wagering game at a second location to a plurality of second location players, said second location including a second gaming table, a plurality of second wagering token receiving player zones on the second gaming table, and a second wager zone on the second gaming table, each of said second wagering token receiving player zones configured to receive a plurality of the wagering tokens when said wagering tokens are not being wagered, said second wager zone configured to receive a plurality of the wagering tokens when said wagering tokens are being wagered, the second wagering game being part of the tournament;
(e) detecting any wagering tokens in each second wagering token receiving player zone;
(f) detecting any wagering tokens in the second wager zone;
(g) during play of the tournament, for each first wagering token receiving player zone, if(i) no wagering tokens are detected in said first wagering token receiving player zone, and(ii) no wagering tokens are detected in said first wager zone, causing a deletion system processor to create a time stamped game event for said first wagering token receiving player zone;
(h) during play of the tournament, for each second wagering token receiving player zone, if(A) no wagering tokens are detected in said second wagering token receiving player zone, and(B) no wagering tokens are detected in said second wager zone, causing the deletion system processor to create a time stamped game event for said second wagering token receiving player zone; and
(i) providing the time stamped game events to a processor, wherein the processor determines a player rank for said tournament based on the time stamped game events.
6 Assignments
0 Petitions
Accused Products
Abstract
Apparatus, system and methods for ranking tournament players are disclosed. The apparatus includes a RFID tournament detection system coupled to a server. The server is provided with game data as one or more tournaments proceed. According to tournament rules, player activity may result in a player being eliminated. When a player is eliminated, the server or detection system records the time and date coupled to each player'"'"'s identification and may rank each player on an on-going basis or at the end of the tournament. Players do not need to compete at the same site, but may be ranked according to a player'"'"'s current status within the tournament as captured by the tournament detection system and recorded by the server, which receives data from each game table participating in the tournament.
246 Citations
24 Claims
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1. A method for establishing player rank in a wagering tournament, said method comprising:
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(a) offering a first wagering game at a first location to a plurality of first location players, said first location including a first gaming table, a plurality of first wagering token receiving player zones on the first gaming table, and a first wager zone on the first gaming table, each of said first wagering token receiving player zones configured to receive a plurality of wagering tokens when said wagering tokens are not being wagered, said first wager zone configured to receive a plurality of the wagering tokens when said wagering tokens are being wagered, the first wagering game being part of the tournament; (b) detecting any wagering tokens in each first wagering token receiving player zone; (c) detecting any wagering tokens in the first wager zone; (d) offering a second wagering game at a second location to a plurality of second location players, said second location including a second gaming table, a plurality of second wagering token receiving player zones on the second gaming table, and a second wager zone on the second gaming table, each of said second wagering token receiving player zones configured to receive a plurality of the wagering tokens when said wagering tokens are not being wagered, said second wager zone configured to receive a plurality of the wagering tokens when said wagering tokens are being wagered, the second wagering game being part of the tournament; (e) detecting any wagering tokens in each second wagering token receiving player zone; (f) detecting any wagering tokens in the second wager zone; (g) during play of the tournament, for each first wagering token receiving player zone, if (i) no wagering tokens are detected in said first wagering token receiving player zone, and (ii) no wagering tokens are detected in said first wager zone, causing a deletion system processor to create a time stamped game event for said first wagering token receiving player zone; (h) during play of the tournament, for each second wagering token receiving player zone, if (A) no wagering tokens are detected in said second wagering token receiving player zone, and (B) no wagering tokens are detected in said second wager zone, causing the deletion system processor to create a time stamped game event for said second wagering token receiving player zone; and (i) providing the time stamped game events to a processor, wherein the processor determines a player rank for said tournament based on the time stamped game events. - View Dependent Claims (2, 3, 4, 5, 15)
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6. A system for ranking players in a tournament, said system comprising:
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a first and second game table, wherein each of the first and second game table includes; (a) a wagering zone on said table and configured to accept wagers of wagering tokens from a plurality of players; (b) a plurality of wagering token receiving player zones on said table, each of said wagering token receiving player zones configured to receive a plurality of the wagering tokens when said wagering tokens are not being wagered; and (c) a detection system proximate to the wagering zone and the wagering token receiving player zones and configured to detect the wagering tokens during tournament game play; a detection system processor in communication with the detection system configured to receive the data from said detection system, and create a time stamped game event during play of the tournament, when; (i) no wagering tokens are detected in one of the wagering token receiving player zones at one of the gaming tables, and (ii) no wagering tokens are detected in the wagering zone at said gaming table; and a server configured to receive said time stamped game events from the detection system processor and determine player ranking for the tournament based on the time stamped game events. - View Dependent Claims (7, 8, 9, 10, 11, 16, 23)
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12. A method of offering a wagering tournament wherein players are located at different locations, said method comprising:
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(a) providing a first game table at a first location to a first group of players, wherein the first game table is configured with a first table monitoring system to monitor game events, wherein said first monitoring system detects any wagering tokens in a first wager zone on the first game table and in a plurality of first wagering token receiving player zones on the first game table, each of said first wagering token receiving player zones configured to receive a plurality of the wagering tokens when said wagering tokens are not being wagered, said first wager zone configured to receive a plurality of the wagering tokens when said wagering tokens are being wagered; (b) causing the first table monitoring system to create first location game event data when no wagering tokens are detected in one of said first wagering token receiving player zones and no wagering tokens are detected in said first wager zone, wherein the first location game event data is time stamped; (c) providing a second game table at a second location to a second group of players, wherein the second game table is configured with a second table monitoring system to monitor game events, wherein said second table monitoring system detects any wagering tokens in a second wager zone on the second game table and in a plurality of second wagering token receiving player zones on the second game table, each of said second wagering token receiving player zones configured to receive a plurality of the wagering tokens when said wagering tokens are not being wagered, said second wager zone configured to receive a plurality of the wagering tokens when said wagering tokens are being wagered; (d) causing the second table monitoring system to create second location game event data when no wagering tokens are detected in one of said second wagering token receiving player zones and no wagering tokens are detected in said second wager zone, wherein the second location game event data is time stamped; (e) transmitting the first location game event data and second location game event data to a processor at a central processing site; (f) processing the time stamps of the first location game event data and the second location game event data to determine a chronological order of the game events at the first location and second location; (g) determining player ranking of the players in the first group or the second group based on said processed data. - View Dependent Claims (13, 14, 17, 24)
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18. A method for operating a tournament, said method comprising:
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(a) offering a play of a first tournament game to a plurality of first players at a first table, said first table including a plurality of first wagering token receiving player zones and a first wager zone, each of said first wagering token receiving player zones configured to receive a plurality of wagering tokens when said wagering tokens are not being wagered, said first wager zone configured to receive a plurality of the wagering tokens when said wagering tokens are being wagered; (b) offering a play of a second tournament game to a plurality of second players at a second table, said second table including a plurality of second wagering token receiving player zones and a second wager zone, each of said second wagering token receiving player zones configured to receive a plurality of the wagering tokens when said wagering tokens are not being wagered, said second wager zone configured to receive a plurality of the wagering tokens when said wagering tokens are being wagered; (c) after a winner is determined for said play of said first tournament game; (i) for each first wagering token receiving player zone, detecting any wagering tokens in said first wagering token receiving player zone, (ii) detecting any wagering tokens in the first wager zone, and (iii) if the first wager zone does not include any detected wagering tokens and any of the first wagering token receiving player zones do not include any detected wagering tokens, causing a detection system processor to create time stamped data regarding which of the first wagering token receiving player zones do not include any wagering tokens; (d) after a winner is determined for said play of said second tournament game; (i) for each second wagering token receiving player zone, detecting any wagering tokens in said second wagering token receiving player zone, (ii) detecting any wagering tokens in the second wager zone, and (iii) if the second wager zone does not include any detected wagering tokens, and any of the second wagering token receiving player zones do not include any detected wagering tokens, causing a detection system processor to create time stamped data regarding which of the second wagering token receiving player zones do not include any wagering tokens; and (e) providing the created time stamped data to a processor, wherein the processor is programmed to determine a player ranking for the tournament based on the time stamped data. - View Dependent Claims (19, 20, 21, 22)
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Specification