Gaming machine having a persistence-of-vision display
First Claim
1. A gaming machine for conducting a wagering game, comprising:
- a controller for selecting a game outcome from a plurality of possible outcomes responsive to said gaming machine receiving a wager on said wagering game; and
a cylindrical video display for generating 2D imagery that displays said game outcome, said video display being shaped generally like a cylinder and generating said 2D imagery by selectively illuminating a plurality of light sources spinning in a circular direction about a curved surface formed by points at a fixed distance from a central axis of said cylinder, said cylinder including opposing ends coupled to corresponding fixed supports in the gaming machine, the movement of said cylindrical video display and selective illumination of said light sources being controlled by said controller, said video display being positioned in said gaming machine such that said central axis of the cylinder is generally parallel to the ground surface on which said gaming machine is disposed, said 2D imagery including an array of reel symbols arranged relative to a plurality of reels that extend about said curved surface and are parallel to said opposing ends;
wherein while said light sources are spinning, the controller is programmed to cause said reels to appear to spin about said curved surface of said video display and to cause said reels to appear to stop and to represent said game outcome, creating a perception that said reels are physically spinning with said video display.
7 Assignments
0 Petitions
Accused Products
Abstract
A gaming machine for conducting a wagering game includes a controller for selecting a game outcome from a plurality of game outcomes and a persistence-of-vision display for displaying the game outcome. The wagering game may, for example, be slots, poker, keno, bingo, blackjack, or roulette, and may be a basic game or a bonus game. The POV display may, for example, be a 360 degree display or a display employing a rapidly moving structure such as a wand, a hoop, a fan, or a disc. A 360 degree display is shaped generally like a cylinder and displays the game outcome with 2D imagery that is generated by selectively illuminating LEDs spinning in a circular direction about a surface of the cylinder. A display employing a rapidly moving structure has disposed about the periphery of the structure a plurality of LEDs that are selectively illuminated as the structure is moved in a direction that is cyclical, orbital, horizontal, vertical, arced, circular, or rotational.
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Citations
22 Claims
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1. A gaming machine for conducting a wagering game, comprising:
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a controller for selecting a game outcome from a plurality of possible outcomes responsive to said gaming machine receiving a wager on said wagering game; and a cylindrical video display for generating 2D imagery that displays said game outcome, said video display being shaped generally like a cylinder and generating said 2D imagery by selectively illuminating a plurality of light sources spinning in a circular direction about a curved surface formed by points at a fixed distance from a central axis of said cylinder, said cylinder including opposing ends coupled to corresponding fixed supports in the gaming machine, the movement of said cylindrical video display and selective illumination of said light sources being controlled by said controller, said video display being positioned in said gaming machine such that said central axis of the cylinder is generally parallel to the ground surface on which said gaming machine is disposed, said 2D imagery including an array of reel symbols arranged relative to a plurality of reels that extend about said curved surface and are parallel to said opposing ends; wherein while said light sources are spinning, the controller is programmed to cause said reels to appear to spin about said curved surface of said video display and to cause said reels to appear to stop and to represent said game outcome, creating a perception that said reels are physically spinning with said video display. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method of conducting a wagering game on a gaming machine, comprising:
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receiving a wager on said wagering game; selecting a game outcome from a plurality of possible outcomes; displaying said wagering game with 2D imagery generated by a cylindrical video display that is generally shaped like a cylinder by selectively illuminating a plurality of light sources spinning in a circular direction about a curved surface formed by points at a fixed distance from a central axis of said video display, said video display including opposing ends coupled to corresponding supports fixed in said gaming machine, said 2D imagery including an array of reel symbols arranged relative to a plurality of reels that are parallel to said opposing ends, wherein the spinning motion of said light sources creates the perception that the reel symbols are also spinning, wherein said displaying said wagering game includes displaying said game outcome by causing said reels to appear to stop while said video display continues to spin, creating a perception that said reels are physically spinning with said video display; and positioning said video display relative to said gaming machine between said supports such that a central axis of the cylinder is generally parallel to the ground surface on which said gaming machine is disposed. - View Dependent Claims (13, 14, 15, 16, 17)
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18. A gaming machine for conducting a slots wagering game, comprising:
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a controller; a persistence-of-vision (POV) display including a cylindrical body and a plurality of light sources spinning about a curved surface formed by points at a fixed distance from a central axis of said cylindrical body, said cylindrical body having opposing ends coupled to fixed supports in said gaming machine, said central axis being generally parallel to a ground surface on which said gaming machine is disposed; and a secondary video display for displaying help or gaming information, a basic game, or a bonus game, wherein the controller is programmed to; randomly select a game outcome from a plurality of possible outcomes responsive to said gaming machine receiving a wager from a player to play said slots wagering game, cause said light sources to spin about said central axis, display on said POV display 2D imagery by selectively illuminating said plurality of light sources spinning about said curved surface, said 2D imagery including a plurality of reels that are parallel to said opposing ends, each of said reels including a plurality of reel symbols, cause said reels to appear to spin about said curved surface, and cause said reels to appear to stop and to display said game outcome, creating a perception that said reels are physically spinning with said POV display.
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19. A gaming machine for conducting a slots wagering game, comprising:
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a controller for randomly selecting a game outcome from a plurality of possible outcomes responsive to said gaming machine receiving a wager on said slots wagering game; a cylindrical display having a central axis positioned in said gaming machine generally parallel to the ground surface on which said gaming machine is disposed, said cylindrical display having a pair of opposing ends and a curved surface; a pair of supports between which said ends of said cylindrical display are coupled, said supports being fixed to said gaming machine; and a plurality of light sources arranged about said curved surface of the cylindrical display, wherein the controller is programmed to; cause said plurality of light sources to rotate about said central axis, selectively illuminate said plurality of light sources as said plurality of light sources are rotating about said central axis to generate 2D imagery that includes a payline and an array of reel symbols arranged relative to a plurality of reels that are parallel to said opposing ends, cause said reels to appear to spin about said curved surface of said cylindrical display as said cylindrical display is rotating by said selective illumination of said plurality of light sources, creating a visual perception that said reels are physically spinning with said rotating cylindrical display, and cause said reels to appear to stop and to display said game outcome. - View Dependent Claims (20, 21)
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22. A method of conducting a slots wagering game on a gaming machine, comprising:
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randomly selecting a game outcome from a plurality of possible outcomes responsive to said gaming machine receiving a wager on said slots wagering game; rotating a plurality of light sources about a central axis of a cylindrical display, said cylindrical display being positioned in said gaming machine generally parallel to a ground surface on which said gaming machine is disposed, said cylindrical display having a pair of opposing ends and a curved surface about which said plurality of light sources are rotated, said opposing ends being coupled to corresponding ones of a pair of supports fixed to said gaming machine; responsive to said rotating, selectively illuminating said plurality of light sources to generate 2D imagery that includes a payline and an array of reel symbols arranged relative to a plurality of reels that are parallel to said opposing ends; causing said reels to appear to spin about said curved surface of said cylindrical display as said plurality of light sources is spinning by said selective illumination of said plurality of light sources, creating a visual perception that said reels are physically spinning with said rotating cylindrical display; and causing said reels to appear to stop and to display said game outcome.
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Specification