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Saving audio source identifiers for soundtracks in a gaming system

  • US 7,708,643 B2
  • Filed: 06/26/2003
  • Issued: 05/04/2010
  • Est. Priority Date: 03/09/2001
  • Status: Expired due to Fees
First Claim
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1. A method, implemented in a game console, the method comprising:

  • obtaining an audio track from an audio source;

    saving the audio track without saving at least some meta data associated with the audio track on a storage device of the game console, so that a copy of the audio track is available when the audio source is no longer accessible to the game console, wherein the audio track is at least part of a user-created soundtrack;

    saving an identifier of the audio source on the storage device;

    after saving the audio track, determining when an online service that provides a database containing meta data associated with the audio track is available,connecting to the online service, obtaining the meta data associated with the audio track from the database and storing the meta data associated with the audio track on the storage device, wherein the meta data is obtained from the online service based at least in part on the identifier saved on the storage device;

    associating the user-created soundtrack with a game application;

    executing the game application on the game console; and

    during execution of the game application, playing the user-created soundtrack and displaying information regarding the soundtrack based on the meta data.

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