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Inventory management of virtual items in computer games

  • US 7,713,116 B2
  • Filed: 06/30/2003
  • Issued: 05/11/2010
  • Est. Priority Date: 06/30/2003
  • Status: Expired due to Fees
First Claim
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1. A method comprising:

  • operating, on a computing device comprising an electronic display, a computer game inventory management system to manage display of a game inventory of a plurality of virtual objects acquired during computer game play on the computing device as a function of computer-executable instructions that configure a processor to perform operations comprising;

    indicating to a game player, on the electronic display during computer game play, the plurality of computer generated virtual objects in a graphical scene describer of a game display, the graphical scene describer used to illustrate a computer generated representation of a player character that is interacting with one or more characters within a virtual world in the computer game play, the player character controlled by the game player, wherein the plurality of virtual objects are configured in the computer game play;

    to be obtained as possessions by the computer generated representation of the player character; and

    to comprise one or more attributes;

    collecting, in the graphical scene describer of the game display, the plurality of virtual objects using the computer generated representation of the player character;

    indicating, on the game display, at least a portion of the collected plurality of virtual objects as being possessed with the computer generated representation of the player character;

    displaying, on the game display, an inventory management describer in addition to the graphical scene describer of the game display, the inventory management describer comprising;

    one or more filter icons that represent one or more filters; and

    an inventory display that is used to display the filtered plurality of virtual objects;

    receiving, in the computer game play, an input via an input device from the game player, the input used to activate a filter of the one or more filters, the activation comprising selecting, in the inventory management describer, a filter icon that represents the filter;

    filtering, upon receiving the input from the game play to activate the filter, the collected plurality of virtual objects based on their respective attributes that are assigned during the computer game play, the filtering comprising filtering the collected plurality of virtual objects that match the filter that is activated by the game player; and

    displaying, upon activation of the filter, a filtered portion of the collected plurality of virtual objects in the inventory display,wherein each of the filtered portion of the plurality of virtual objects in the inventory display includes at least an attribute that matches the filter, andwherein display of the filtered portion of the plurality of virtual objects based on the filter activated by the game player facilitates the game player to determine which of the plurality of virtual objects to be disposed of or used in the computer game play as the computer generated representation of the player character interacts with the one or more characters in the virtual world in the graphical scene describer of the game display.

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