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Apparatus and method for controlling clearing in a falling object game with a sequence bar

  • US 7,717,781 B2
  • Filed: 05/27/2005
  • Issued: 05/18/2010
  • Est. Priority Date: 05/28/2004
  • Status: Active Grant
First Claim
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1. A computer system comprising:

  • a processor;

    an operation unit that makes an operation input to a game, by which a player controls a falling object that falls within a predetermined display area, and clears the falling object and falling stop objects by combining the falling object and the falling stop objects under a predetermined condition,a display unit which displays information associated with the game,a computer-readable storage unit which stores data required to execute the game and program instructions, andan audio output unit which outputs music along with progress of the game based on the stored data,wherein execution of the program instructions by the processor controls the computer system to;

    display the falling object at a falling start position by setting display position data of the falling object at the falling start position in the predetermined display area of the display unit;

    change the display position data of the falling object to move the falling object displayed on the display unit in a lower direction of the display area independently of an operation input from the operation unit;

    change the display position data of the falling object to move the falling object in the lower or horizontal direction of the display area in accordance with an operation input from the operation unit to the falling object;

    stop, when the falling object reaches a falling stop position of the display area and satisfies a falling stop condition, falling of the falling object, and displaying the falling object as a falling stop object;

    determine if the display position data of the falling stop object and display position data of other falling stop objects which are arranged around the falling stop object in advance satisfy clear conditions;

    generate, when the clear conditions are satisfied, clear object data used to register a portion of the falling stop object which satisfies the clear conditions as an object to be cleared, and storing the generated data in the storage unit;

    highlight the registered portion of the falling stop which satisfies the clear conditions;

    display a sequence bar which moves in the display area in a direction which is different from the lower direction in synchronism with the music data which is read out from the storage unit and is output from the audio output unit along with progress of the game;

    determine, on the basis of display position data of the sequence bar, if the sequence bar has moved past the portion of the falling stop object corresponding to the clear object data stored in the storage unit; and

    clear, when it is determined that the sequence bar has moved past the highlighted portion of the falling stop object corresponding to the stored clear object data, the display of the highlighted portion corresponding to said stored clear object data while maintaining the display of other portions of the falling stop object that have not been determined to satisfy the clear conditions.

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