Method for fault and/or disaster tolerant cashless gaming
First Claim
Patent Images
1. A system of gaming machines, comprising:
- a communication network;
a first gaming machine coupled to the communication network, the first gaming machine being configured to maintain meters associated with a patron'"'"'s gaming session on the first gaming machine, the patron'"'"'s gaming session including at least one game played on the first gaming machine, anda second gaming machine coupled to the communication network, the second gaming machine including a redundant array of independent disks (RAID),wherein the first gaming machine is configured to backup the meters associated with the patrons'"'"'s gaming session in the first gaming machine to the RAID included in the second gaming machine directly over the communication network, and wherein the backup of the meters causes the meters associated with the patron'"'"'s gaming session to remain stored on the first gaming machine and causes a copy of the meters associated with the patron'"'"'s gaming session on the first gaming machine to be stored on the second gaming machine.
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Abstract
Methods and systems that enable cashless gaming dispense with the need to set up and operate a complex centrally controlled system or dispense with the need to distribute expensive smart cards. The patrons'"'"' gaming session meters (including, for example, a measure of winning and/or available credit) are distributed amongst an estate of peer networked gaming machines and are stored in redundant storage for fault tolerance.
53 Citations
16 Claims
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1. A system of gaming machines, comprising:
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a communication network; a first gaming machine coupled to the communication network, the first gaming machine being configured to maintain meters associated with a patron'"'"'s gaming session on the first gaming machine, the patron'"'"'s gaming session including at least one game played on the first gaming machine, and a second gaming machine coupled to the communication network, the second gaming machine including a redundant array of independent disks (RAID), wherein the first gaming machine is configured to backup the meters associated with the patrons'"'"'s gaming session in the first gaming machine to the RAID included in the second gaming machine directly over the communication network, and wherein the backup of the meters causes the meters associated with the patron'"'"'s gaming session to remain stored on the first gaming machine and causes a copy of the meters associated with the patron'"'"'s gaming session on the first gaming machine to be stored on the second gaming machine. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A system of gaming machines, comprising:
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a communication network; plurality of gaming machines, each of the plurality of gaming machines being coupled to the communication network, the plurality of gaming machines being grouped in a plurality of banks of gaming machines, at least some of the plurality of gaming machines in each bank including a redundant array of independent disks (RAID), and wherein each gaming machine within each hank is configured to backup meters associated with a patron'"'"'s gaming session to the RAID of at least one other gaming machine of a bank other than the bank to which the earning machine is grouped, and wherein the backup of the meters causes meters associated with the patron'"'"'s gaming session to remain stored on a gaming machine on which the patron initiated the earning session, and causes a copy of the meters associated with the patron'"'"'s gaming session to be stored on the RAID of the at least one other gaming machine. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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Specification