Game system, program, and information storage medium
First Claim
1. A computer-readable medium having a computer-executable program stored thereon for a game in which a player plays by operating an operation section, the program causing a computer to function as:
- a music reproduction section which reproduces given music data stored in a storage section;
a display control section which performs display control of changing a relative positional relationship between a direction mark which directs an operation to be performed by a player using an operation section and a reference mark for timing judgment of the operation in association with a reproduction state of the music data to cause the direction mark and the reference mark to come closer;
a timing acquisition section which acquires operation timing when the player operates the operation section for the direction mark; and
a game calculation section which performs calculation processing of a first game of comparing the acquired operation timing with timing criteria and calculation processing of a second game, the timing criteria of the first game being different from the timing criteria of the second game,wherein the display control section performs control of displaying a special direction mark for the second game as at least one of the direction marks, andwherein, when an operation of the operation section has been performed within a period in which the special direction mark overlaps the reference mark, the game calculation section performs the calculation processing of the second game based on operation information of the operation section for the special direction mark.
6 Assignments
0 Petitions
Accused Products
Abstract
A game system including: a music reproduction section which reproduces given music data stored in a storage section; a display control section which performs display control of changing a relative positional relationship among a direction mark which directs an operation to be performed by a player using an operation section, a special direction mark for the second game and a reference mark for timing judgment of the operation in association with a reproduction state of the music data to cause the direction mark and the reference mark to come closer; a timing acquisition section which acquires operation timing when the player operates the operation section for the direction mark; and a game calculation section which performs calculation processing of a first game of comparing the acquired operation timing with timing criteria and calculation processing of a second game differing from the first game based on operation information of the operation section for the special direction mark.
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Citations
18 Claims
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1. A computer-readable medium having a computer-executable program stored thereon for a game in which a player plays by operating an operation section, the program causing a computer to function as:
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a music reproduction section which reproduces given music data stored in a storage section; a display control section which performs display control of changing a relative positional relationship between a direction mark which directs an operation to be performed by a player using an operation section and a reference mark for timing judgment of the operation in association with a reproduction state of the music data to cause the direction mark and the reference mark to come closer; a timing acquisition section which acquires operation timing when the player operates the operation section for the direction mark; and a game calculation section which performs calculation processing of a first game of comparing the acquired operation timing with timing criteria and calculation processing of a second game, the timing criteria of the first game being different from the timing criteria of the second game, wherein the display control section performs control of displaying a special direction mark for the second game as at least one of the direction marks, and wherein, when an operation of the operation section has been performed within a period in which the special direction mark overlaps the reference mark, the game calculation section performs the calculation processing of the second game based on operation information of the operation section for the special direction mark. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A computer-readable medium having a computer-executable program stored thereon for a percussion instrument game in which a player plays by performing an operation of beating a percussion instrument type controller, the program causing a computer to function as:
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a music reproduction section which reproduces music data for playing a percussion instrument which is stored in a storage section; a display control section which performs display control of changing a relative positional relationship between a direction mark which directs a beat operation to be performed by a player using a percussion instrument type controller and a reference mark for timing judgment of the beat operation in association with a reproduction state of the music data to cause the direction mark and the reference mark to come closer; a timing acquisition section which acquires beat timing when the player performs the beat operation of the percussion instrument type controller for the direction mark; and a game calculation section which performs calculation processing of a first game of comparing the acquired beat timing with timing criteria and evaluating the beat operation of the player, and calculation processing of a second game, the timing criteria of the first game being different from the timing criteria of the second game, wherein the display control section performs control of displaying a special direction mark for the second game as at least one of the direction marks, wherein, when an operation of the percussion instrument type controller has been performed within a period in which the special direction mark overlaps the reference mark, the game calculation section performs the calculation processing of the second game based on the beat timing of the percussion instrument type controller for the special direction mark, and wherein the game calculation section performs processing of causing a result of the calculation processing of the second game to be reflected in the first game by performing special production for the first game.
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17. A game method for a game in which a player plays by operating an operation section, the method comprising:
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reproducing given music data stored in a storage section; performing display control of changing a relative positional relationship between a direction mark which directs an operation to be performed by a player using an operation section and a reference mark for timing judgment of the operation in association with a reproduction state of the music data to cause the direction mark and the reference mark to come closer; acquiring operation timing when the player operates the operation section for the direction mark; performing calculation processing of a first game of comparing the acquired operation timing with timing criteria and calculation processing of a second game, the timing criteria of the first game being different from the timing criteria of the second game; performing control of displaying a special direction mark for the second game as at least one of the direction marks; and performing the calculation processing of the second game based on operation information of the operation section for the special direction mark, when an operation of the operation section has been performed within a period in which the special direction mark overlaps the reference mark.
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18. A game method for a percussion instrument game in which a player plays by performing an operation of beating a percussion instrument type controller, the method comprising:
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reproducing music data for playing a percussion instrument which is stored in a storage section; performing display control of changing a relative positional relationship between a direction mark which directs a beat operation to be performed by a player using a percussion instrument type controller and a reference mark for timing judgment of the beat operation in association with a reproduction state of the music data to cause the direction mark and the reference mark to come closer; acquiring beat timing when the player performs the beat operation of the percussion instrument type controller for the direction mark; performing calculation processing of a first game of comparing the acquired beat timing with timing criteria and evaluating the beat operation of the player, and calculation processing of a second game, the timing criteria of the first game being different from the timing criteria of the second game; performing control of displaying a special direction mark for the second game as at least one of the direction marks; performing the calculation processing of the second game based on the beat timing of the percussion instrument type controller for the special direction mark, when an operation of the percussion instrument type controller has been performed within a period in which the special direction mark overlaps the reference mark; and performing processing of causing a result of the calculation processing of the second game to be reflected in the first game by performing special production for the first game.
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Specification