Gaming system which provides multiple players multiple bonus awards
First Claim
Patent Images
1. A gaming system comprising:
- a plurality of gaming machines; and
at least one controller configured to communicate with said gaming machines, wherein the at least one controller is programmed to;
(a) identify a plurality of players of said gaming machines;
(b) for each identified player, maintain a distinct accumulated bonus event pool for said identified player, wherein the accumulated bonus event pool maintained for the identified player is based on any wagers placed by the identified player on said gaming machines;
(c) determine if a triggering event will occur; and
(d) if the triggering event is determined to occur;
(i) designate one of the identified players as a triggering player and designate each of the remaining identified players as auxiliary players,(ii) cause the triggering player to participate in a first bonus event,(iii) randomly determine a first bonus event award for said triggering player,(iv) if the accumulated bonus event pool maintained for said triggering player exceeds a threshold amount, cause the first bonus event award determined for the triggering player to be modified by a triggering player modifier and a first accumulated bonus event pool modifier that is based on the accumulated bonus event pool maintained for said triggering player,(v) cause at least one of the auxiliary players to participate in the first bonus event,(vi) randomly determine a first bonus event award for each auxiliary player participating in the first bonus event, and(vii) for each auxiliary player participating in the first bonus event, cause the first bonus event award determined for said auxiliary player to be modified by a second accumulated bonus event pool modifier that is based on the accumulated bonus event pool maintained for said auxiliary player.
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Accused Products
Abstract
A gaming system including a central server linked to a plurality of gaming machines. Upon a suitable triggering event at a triggering gaming device in the gaming system a bonus event occurs. When the bonus event occurs, the players actively playing each auxiliary gaming device in the gaming system are each provided a chance to participate in the bonus event as well. Each remaining gaming device'"'"'s chance of participating in the bonus event is based on the individual accumulated bonus event pool for that gaming device.
453 Citations
32 Claims
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1. A gaming system comprising:
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a plurality of gaming machines; and at least one controller configured to communicate with said gaming machines, wherein the at least one controller is programmed to; (a) identify a plurality of players of said gaming machines; (b) for each identified player, maintain a distinct accumulated bonus event pool for said identified player, wherein the accumulated bonus event pool maintained for the identified player is based on any wagers placed by the identified player on said gaming machines; (c) determine if a triggering event will occur; and (d) if the triggering event is determined to occur; (i) designate one of the identified players as a triggering player and designate each of the remaining identified players as auxiliary players, (ii) cause the triggering player to participate in a first bonus event, (iii) randomly determine a first bonus event award for said triggering player, (iv) if the accumulated bonus event pool maintained for said triggering player exceeds a threshold amount, cause the first bonus event award determined for the triggering player to be modified by a triggering player modifier and a first accumulated bonus event pool modifier that is based on the accumulated bonus event pool maintained for said triggering player, (v) cause at least one of the auxiliary players to participate in the first bonus event, (vi) randomly determine a first bonus event award for each auxiliary player participating in the first bonus event, and (vii) for each auxiliary player participating in the first bonus event, cause the first bonus event award determined for said auxiliary player to be modified by a second accumulated bonus event pool modifier that is based on the accumulated bonus event pool maintained for said auxiliary player. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A gaming system comprising:
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a plurality of gaming machines; and at least one controller configured to communicate with said gaming machines, wherein the at least one controller is programmed to; (a) identify a plurality of players of said gaming machines; (b) for each identified player, maintain a distinct accumulated bonus event pool for said identified player, wherein the accumulated bonus event pool maintained for the identified player is based on any wagers placed by the identified player on said gaming machines; (c) determine if a triggering event will occur; and (d) if the triggering event is determined to occur; (i) designate one of the gaming machines as a triggering gaming machine and designate each of the remaining gaming machines as auxiliary gaming machines, (ii) cause the triggering gaming machine to participate in a first bonus event, (iii) randomly determine a first bonus event award for said identified player of the triggering gaming machine, (iv) if the accumulated bonus event pool maintained for said identified player of the triggering gaming machine exceeds a threshold amount, cause the first bonus event award determined for the identified player of the triggering gaming machine to be modified by a triggering gaming machine modifier and a first accumulated bonus event pool modifier that is based on the accumulated bonus event pool maintained for said identified player of the triggering gaming machine, (v) cause at least one of the auxiliary gaming machines to participate in the first bonus event, (vi) randomly determine a first bonus event award for the identified player of each auxiliary gaming machine participating in the first bonus event, and (vii) for each identified player at each auxiliary gaming machine participating in the first bonus event, cause the first bonus event award determined for the identified player of said designated auxiliary gaming machine to be modified by a second accumulated bonus event pool modifier that is based on the accumulated bonus event pool maintained for said identified player of the auxiliary gaming machine. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A method of operating a gaming system, said method comprising:
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(a) identifying a plurality of players of a plurality of gaming machines; (b) for each identified player, maintaining a distinct accumulated bonus event pool for said identified player, wherein the accumulated bonus event pool maintained for the identified player is based on any wagers placed by the identified player on said gaming machines; (c) determining if a triggering event will occur; and (d) if the triggering event is determined to occur; (i) designating one of the identified players as a triggering player and designate each of the remaining identified players as auxiliary players, (ii) causing the triggering player to participate in a first bonus event, (iii) randomly determining a first bonus event award for said triggering player, (iv) if the accumulated bonus event pool maintained for said triggering player exceeds a threshold amount, causing the first bonus event award determined for the triggering player to be modified by a triggering player modifier and a first accumulated bonus event pool modifier that is based on the accumulated bonus event pool maintained for said triggering player, (v) causing at least one of the auxiliary players to participate in the first bonus event, (vi) randomly determining a first bonus event award for each auxiliary player participating in the first bonus event, and (vii) for each auxiliary player participating in the first bonus event. causing the first bonus event awards determined for said auxiliary player to be modified by a second accumulated bonus event pool modifier that is based on the accumulated bonus event pool maintained for said auxiliary player. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23)
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24. A method of operating a gaming system, said method comprising:
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(a) identifying a plurality of players of a plurality of gaming machines; (b) for each identified player, maintaining a distinct accumulated bonus event pool for said identified player, wherein the accumulated bonus event pool maintained for the identified player is based on any wagers placed by the identified player on said gaming machines; (c) determining if a triggering event will occur; and (d) if the triggering event is determined to occur; (i) designating one of the gaming machines as a triggering gaming machine and designate each of the remaining gaming machines as auxiliary gaming machines, (ii) causing the triggering gaming machine to participate in a first bonus event, (iii) randomly determining a first bonus event award for said identified player of the triggering gaming machine, (iv) if the accumulated bonus event pool maintained for said identified player of the triggering gaming machine exceeds a threshold amount, causing the first bonus event award determined for the identified player of the triggering gaming machine to be modified by a triggering gaming machine modifier and a first accumulated bonus event pool modifier that is based on the accumulated bonus event pool maintained for said identified player of the triggering gaming machine, (v) causing at least one of the auxiliary gaming machines to participate in the first bonus event, (vi) randomly determining a first bonus event award for the identified player of each auxiliary gaming machine participating in the first bonus event, and (vii) for each identified player of each auxiliary gaming machine participating in the first bonus event, causing the first bonus event awards determined for the identified player of said designated auxiliary gaming machine to be modified by a second accumulated bonus event pool modifier that is based on the accumulated bonus event pool maintained for said identified player of the auxiliary gaming machine. - View Dependent Claims (25, 26, 27, 28, 29, 30, 31, 32)
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Specification