Video game control system and a video game control server
First Claim
1. A video game control system, comprising:
- a plurality of player terminals respectively operated by a plurality of players, a video game being played on each of the plurality of player terminals; and
a video game control server that controls at least part of a progress of the video game via a communication network,wherein each of the plurality of player terminals comprises;
an attack command receiver that receives a specification of an attack command that specifies an attack action that a player character is caused to execute against an enemy character by an attack specification operation by a specific player of the plurality of players;
a position measurer that measures a current position of a specific player terminal of the specific player when the attack command receiver receives the specification of the attack command;
a usage command information transmitter that transmits usage command information to the video game control server from the specific player terminal via the communication network, the usage command information including attack command information indicating an attack command received by the attack command receiver, current position information indicating a current position of the specific player terminal measured by the position measurer and player identification information for uniquely identifying the specific player; and
an attack command executor that causes the player character to execute the attack action, specified on the basis of the attack command received by the attack command receiver, against the enemy character,wherein the video game control server comprises;
a usage history information memory that stores the usage command information received from each of the plurality of player terminals and that stores a usage history of attack commands for each of the plurality of player terminals, the usage history of attack commands including attack commands executed by the plurality of player terminals;
an integrated attack determiner that determines, when usage command information is received from the specific player terminal of the plurality of player terminals, whether the attack command included in the usage command information indicates an integrated attack action;
the integrated attack determiner further determining, when it is determined that the attack command indicates the integrated attack action, at least one of attack power information indicating an attack power of the integrated attack action and attack power specification information that specifies the attack power;
an attack instruction information transmitter that transmits attack instruction information indicating a determination result of the integrated attack determiner to the specific player terminal which has transmitted the usage command information; and
a usage history information updater that updates the usage history information by adding the usage command information received from the specific player terminal to the usage history of the attack commands,wherein the integrated attack determiner determines whether the attack command that specifies the attack action to be executed against the enemy character indicates an integrated attack action by comparing the attack command information and the current position information included in the usage command information transmitted from the specific player terminal to the video game control server with the usage history of attack commands of the plurality of player terminals that are stored in the usage history information memory and that were executed by the plurality of player terminals at a position located within a predetermined distance of the current position of the specific player terminal, andwherein the attack command executor causes the player character controlled by the specific player terminal to execute the integrated attack action against the enemy character when the specific player terminal receives, from the video game control server, the attack instruction information including information that it is determined that the attack action is to be the integrated attack action, the attack power of the integrated attack action being at least one of indicated by the attack power information and specified by the attack power specification information.
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Accused Products
Abstract
When usage command information is received from any one of player terminals, an integrated attack determiner determines whether or not an attack action by an attack command is to be an integrated attack action, in which the attack actions by the attack commands included in a usage history are integrated, on the basis of a current position of the user terminal. The integrated attack determiner also determines attack power specification information capable of specifying the attack power in the case where it is determined that the attack action is to be the integrated attack action. An attack instruction information transmitter transmits attack instruction information indicating a determination result of the integrated attack determiner to the player terminal. A usage history information updater updates the usage history information by adding the received usage command information to the usage history of the attack commands.
43 Citations
18 Claims
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1. A video game control system, comprising:
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a plurality of player terminals respectively operated by a plurality of players, a video game being played on each of the plurality of player terminals; and a video game control server that controls at least part of a progress of the video game via a communication network, wherein each of the plurality of player terminals comprises; an attack command receiver that receives a specification of an attack command that specifies an attack action that a player character is caused to execute against an enemy character by an attack specification operation by a specific player of the plurality of players; a position measurer that measures a current position of a specific player terminal of the specific player when the attack command receiver receives the specification of the attack command; a usage command information transmitter that transmits usage command information to the video game control server from the specific player terminal via the communication network, the usage command information including attack command information indicating an attack command received by the attack command receiver, current position information indicating a current position of the specific player terminal measured by the position measurer and player identification information for uniquely identifying the specific player; and an attack command executor that causes the player character to execute the attack action, specified on the basis of the attack command received by the attack command receiver, against the enemy character, wherein the video game control server comprises; a usage history information memory that stores the usage command information received from each of the plurality of player terminals and that stores a usage history of attack commands for each of the plurality of player terminals, the usage history of attack commands including attack commands executed by the plurality of player terminals; an integrated attack determiner that determines, when usage command information is received from the specific player terminal of the plurality of player terminals, whether the attack command included in the usage command information indicates an integrated attack action; the integrated attack determiner further determining, when it is determined that the attack command indicates the integrated attack action, at least one of attack power information indicating an attack power of the integrated attack action and attack power specification information that specifies the attack power; an attack instruction information transmitter that transmits attack instruction information indicating a determination result of the integrated attack determiner to the specific player terminal which has transmitted the usage command information; and a usage history information updater that updates the usage history information by adding the usage command information received from the specific player terminal to the usage history of the attack commands, wherein the integrated attack determiner determines whether the attack command that specifies the attack action to be executed against the enemy character indicates an integrated attack action by comparing the attack command information and the current position information included in the usage command information transmitted from the specific player terminal to the video game control server with the usage history of attack commands of the plurality of player terminals that are stored in the usage history information memory and that were executed by the plurality of player terminals at a position located within a predetermined distance of the current position of the specific player terminal, and wherein the attack command executor causes the player character controlled by the specific player terminal to execute the integrated attack action against the enemy character when the specific player terminal receives, from the video game control server, the attack instruction information including information that it is determined that the attack action is to be the integrated attack action, the attack power of the integrated attack action being at least one of indicated by the attack power information and specified by the attack power specification information. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A video game control server for controlling at least part of a progress of a video game via a communication network, the video game being played on each of a plurality of player terminals, the plurality of player terminals being respectively operated by a plurality of players, the video game control server comprising:
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a usage history information memory that stores usage history information received from each of the plurality of player terminals and that stores a usage history of attack commands for each of the plurality of player terminals, the usage history of attack commands including attack commands executed by the plurality of player terminals, the attack commands indicating attack actions that player characters executed against enemy characters; an integrated attack determiner that determines, when usage command information is received from a specific player terminal of the plurality of player terminals, whether an attack command that indicates an attack action that a player character is to execute against an enemy character and that is included in the usage command information indicates an integrated attack action, the integrated attack determiner further determining, when it is determined that the attack command indicates the integrated attack action, at least one of attack power information indicating an attack power of the integrated attack action and attack power specification information that specifies the attack power; an attack instruction information transmitter that transmits attack instruction information indicating a determination result of the integrated attack determiner to the specific player terminal which has transmitted the usage command information, so that the player character controlled by the specific player terminal is caused to execute the integrated attack action, in which the attack power of the integrated attack action is at least one of indicated by the attack power information and specified by the attack power specification information, against the enemy character; and a usage history information updater that updates the usage history information by adding the received usage command information to the usage history of the attack commands, wherein the integrated attack determiner determines whether the attack command that specifies the attack action to be executed against the enemy character indicates an integrated attack action by comparing the attack command information and the current position information included in the usage command information transmitted from the specific player terminal to the video game control server with the usage history of attack commands of the plurality of player terminals that are stored in the usage history information memory and that were executed by the plurality of player terminals at a position located within a predetermined distance of the current position of the specific player terminal. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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Specification