Control apparatus for use with a computer or video game system
First Claim
1. A control device for operation by a user for controlling a display of a computer system for use with a video game, the control device comprising:
- a housing having a shape adapted to be handled by a user of a video game;
a coordinate control unit including a motion sensing arrangement which is associated with the housing, for sensing motion of said housing, said coordinate control unit generating input information related to a vertical and a horizontal tilt of the housing in response to said housing being handled by the user;
a game play control unit included within said housing adapted to be handled by the user for generating game play input information; and
a controller adapted to process the input information from the coordinate control unit to provide to the computer system changes in point of view information of an avatar in a video game virtual environment, and adapted to process said input information from the game play control unit to provide to the computer system game play information representative of at least changes in latitudinal and longitudinal position of the avatar in the video game virtual environment, thereby creating a unified representation of changes of the point of view of the avatar within the video game virtual environment, which unified representation encompasses both horizontal and vertical changes of the avatar'"'"'s point of view within the video game virtual environment in response to handling by the user of the control device while not within the video game virtual environment, as well as latitudinal and longitudinal changes of the avatar'"'"'s position as expressed within the point of view of the video game virtual environment, in response to handling by the user of the game play control unit while not within the video game virtual environment.
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Accused Products
Abstract
A control device for controlling a display of a computer system for use with a video game includes a coordinate control unit for providing information related to a vertical and horizontal tilt of the control device, a mouse control unit for inputting conventional mouse input information, a game control unit for inputting game control information and a controller for processing the information provided by the coordinate control unit, mouse control unit and game control unit. The vertical and horizontal point of view of the user in the video game and/or the vertical and horizontal position of a cursor on the display is determined based on the information related to the vertical and horizontal tilt of the control device. The control device is preferably shaped like a firearm to enhance the realism of the video game, but may be shaped like a conventional game pad.
47 Citations
22 Claims
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1. A control device for operation by a user for controlling a display of a computer system for use with a video game, the control device comprising:
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a housing having a shape adapted to be handled by a user of a video game; a coordinate control unit including a motion sensing arrangement which is associated with the housing, for sensing motion of said housing, said coordinate control unit generating input information related to a vertical and a horizontal tilt of the housing in response to said housing being handled by the user; a game play control unit included within said housing adapted to be handled by the user for generating game play input information; and a controller adapted to process the input information from the coordinate control unit to provide to the computer system changes in point of view information of an avatar in a video game virtual environment, and adapted to process said input information from the game play control unit to provide to the computer system game play information representative of at least changes in latitudinal and longitudinal position of the avatar in the video game virtual environment, thereby creating a unified representation of changes of the point of view of the avatar within the video game virtual environment, which unified representation encompasses both horizontal and vertical changes of the avatar'"'"'s point of view within the video game virtual environment in response to handling by the user of the control device while not within the video game virtual environment, as well as latitudinal and longitudinal changes of the avatar'"'"'s position as expressed within the point of view of the video game virtual environment, in response to handling by the user of the game play control unit while not within the video game virtual environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 19, 20, 21)
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18. A method for allowing a user to control a video game display of a computer system, comprising:
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providing a video game control device with a housing having a shape adapted to be handled by a user of a video game; generating information from a motion sensor which is associated with a coordinate control unit portion of the video game control device, said information being related to a vertical and a horizontal tilt of the housing of the video game control device in response to said housing being handled by the user, and being representative of point of view information of an avatar in a displayed video game virtual environment; generating within the housing information from a game play control unit portion of the video game control device, said information being representative of at least changes in latitudinal and longitudinal position of the avatar in the displayed video game virtual environment; and providing game information for controlling the video game virtual environment display of the computer system based on information generated by the coordinate control unit and providing game information for controlling the video game virtual environment display of the computer system based on information generated by the game play control unit, thereby creating a unified representation of changes of the point of view of the avatar within the video game virtual environment, which unified representation encompasses both horizontal and vertical changes of the avatar'"'"'s point of view within the video game virtual environment in response to handling by the user of the housing of the control device while not within the video game virtual environment, as well as latitudinal and longitudinal changes of the avatar'"'"'s position as expressed within the point of view of the video game virtual environment, in response to handling by the user of the game play control unit while not within the video game virtual environment. - View Dependent Claims (22)
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Specification