Method and system for adding a new player to a game in response to controller activity
First Claim
1. A method for use in operation of a game apparatus, comprising the steps of:
- obtaining information usable to determine activity of a plurality of predetermined objects used for controlling the game apparatus;
processing the information to determine whether one of the plurality of predetermined objects has been inactive during a game already in progress; and
adding a new player to the game already in progress in response to a determination that one of the plurality of predetermined objects is currently active after determining that it was inactive.
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Accused Products
Abstract
A method for use in operation of a game apparatus includes obtaining a time series of samples containing information usable to determine activity of a plurality of predetermined objects used for controlling the game apparatus, processing the time series to determine whether one of the plurality of predetermined objects has been inactive during a game already in progress, and adding a new player to the game already in progress in response to a determination that one of the plurality of predetermined objects is currently active after determining that it was inactive. A system for use in operation of a game apparatus includes means for performing these steps.
169 Citations
26 Claims
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1. A method for use in operation of a game apparatus, comprising the steps of:
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obtaining information usable to determine activity of a plurality of predetermined objects used for controlling the game apparatus; processing the information to determine whether one of the plurality of predetermined objects has been inactive during a game already in progress; and adding a new player to the game already in progress in response to a determination that one of the plurality of predetermined objects is currently active after determining that it was inactive. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A system for use in operation of a game apparatus, comprising:
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means for obtaining information usable to determine activity of a plurality of predetermined objects used for controlling the game apparatus; means for processing the information to determine whether one of the plurality of predetermined objects has been inactive during a game already in progress; and means for adding a new player to the game already in progress in response to a determination that one of the plurality of predetermined objects is currently active after determining that it was inactive. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. An apparatus for use in controlling a progress of a game, the apparatus comprising:
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a memory that stores a game program; and a processor being configured to access the game program from the memory, and to execute the game program to enable a game to be interactively played by a user in accordance with interactions of a user, the processor being configured to; obtain information usable to determine activity of a plurality of predetermined objects used for controlling the game apparatus; process the information to determine whether one of the plurality of predetermined objects has been inactive during a game already in progress; and add a new player to the game already in progress in response to a determination that one of the plurality of predetermined objects is currently active after determining that it was inactive. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26)
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Specification