System and method enabling extension of a time element in a game
First Claim
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1. A method of operating a gaming system including a memory device which stores a plurality of instructions, the method comprising:
- causing a processor to execute the plurality of instructions to initiate, on a gaming device, a game having a designated outcome that does not depend on any skill of a player of the game, the game being associated with an extendable time-based element and the game having a first average expected payout prior to any extension of the time-based element;
receiving a command to extend the time-based element associated with the game, the command being triggered by at least one of;
(a) a random number being determined, and (b) a player'"'"'s performance in the game being at least equal to a performance threshold such that the player is performing at least as well as indicated by the performance threshold; and
in response to receiving the command, causing the processor to execute the plurality of instructions to extend the time-based element associated with the game, the game having a second, different average expected payout after the extension of the time-based element.
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Abstract
Disclosed herein is a system and method for facilitating the extension of a time-based element in a game of chance. In some embodiments, the time-based element may be extended as a result of a random event, such as the outcome of a random number generator. In other embodiments, the time-based element may be extended as a result of a player'"'"'s purchase of the time extension.
66 Citations
36 Claims
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1. A method of operating a gaming system including a memory device which stores a plurality of instructions, the method comprising:
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causing a processor to execute the plurality of instructions to initiate, on a gaming device, a game having a designated outcome that does not depend on any skill of a player of the game, the game being associated with an extendable time-based element and the game having a first average expected payout prior to any extension of the time-based element; receiving a command to extend the time-based element associated with the game, the command being triggered by at least one of;
(a) a random number being determined, and (b) a player'"'"'s performance in the game being at least equal to a performance threshold such that the player is performing at least as well as indicated by the performance threshold; andin response to receiving the command, causing the processor to execute the plurality of instructions to extend the time-based element associated with the game, the game having a second, different average expected payout after the extension of the time-based element. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. An apparatus comprising:
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a processor; and a storage device in communication with the processor, the storage device storing a program which is capable of directing the processor to; initiate a game having a designated outcome that does not depend on any skill of a player of the game, the game being associated with an extendable time-based element and the game having a first average expected payout prior to any extension of the time-based element; receive a command to extend the time-based element associated with the game, the command being triggered by at least one of;
(a) a random number being determined, and (b) a player'"'"'s performance in the game being at least equal to a performance threshold such that the player is performing at least as well as indicated by the performance threshold; andin response to receiving the command, causing the processor to execute the plurality of instructions to extend the time-based element associated with the game, the game having a second, different average expected payout after the extension of the time-based element. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34)
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35. A computer readable medium storing a plurality of instructions executable by a processor to cause the processor to:
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initiate a game having a designated outcome that does not depend on any skill of a player of the, the game being associated with an extendable time-based element and the game having a first average expected payout prior to any extension of the time-based element; receive a command to extend the time-based element associated with the game, the command being triggered by at least one of;
(a) a random number being determined, and (b) a player'"'"'s performance in the game being at least equal to a performance threshold such that the player is performing at least as well as indicated by the performance threshold; andin response to receiving the command, extend the time-based element associated with the game, the game having a second, different average expected payout after the extension of the time-based element.
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36. A method of operating a gaming system including a memory device which includes a plurality of instructions, the method comprising:
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causing a processor to execute the plurality of instructions to initiate, on a gaming device, a game having a designated outcome that does not depend on any skill of a player of the game, the game being associated with an extendable time-based element and the game having a first average expected payout prior to any extension of the time-based element; receiving a command to extend the time-based element associated with the game, the command being triggered by at least one of;
(a) a random number being determined, and (b) a player'"'"'s performance in the game being at least equal to a performance threshold such that the player is performing at least as well as indicated by the performance threshold; andin response to receiving the command, causing the processor to execute the plurality of instructions to configure the gaming device to extend the time-based element associated with the game, the gaming having a second, different average expected payout after the extension of the time-based element.
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Specification