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System and method enabling extension of a time element in a game

  • US 7,740,534 B2
  • Filed: 02/13/2004
  • Issued: 06/22/2010
  • Est. Priority Date: 02/13/2003
  • Status: Active Grant
First Claim
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1. A method of operating a gaming system including a memory device which stores a plurality of instructions, the method comprising:

  • causing a processor to execute the plurality of instructions to initiate, on a gaming device, a game having a designated outcome that does not depend on any skill of a player of the game, the game being associated with an extendable time-based element and the game having a first average expected payout prior to any extension of the time-based element;

    receiving a command to extend the time-based element associated with the game, the command being triggered by at least one of;

    (a) a random number being determined, and (b) a player'"'"'s performance in the game being at least equal to a performance threshold such that the player is performing at least as well as indicated by the performance threshold; and

    in response to receiving the command, causing the processor to execute the plurality of instructions to extend the time-based element associated with the game, the game having a second, different average expected payout after the extension of the time-based element.

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