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Training convolutional neural networks on graphics processing units

  • US 7,747,070 B2
  • Filed: 08/31/2005
  • Issued: 06/29/2010
  • Est. Priority Date: 08/31/2005
  • Status: Active Grant
First Claim
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1. A computer-implemented method for training a convolutional neural network to identify images using graphics data which can be read by a graphics processing unit (“

  • GPU”

    ), and one or more GPU-executable programs, the method comprising;

    receiving the graphics data representing a state of the convolutional neural network and comprising one or more textures representing one or more neural network variables, wherein the one or more textures comprises a texture with two-dimensional addressing, and at least one or more of the textures represents a neural network variable with addressing of more than two dimensions which has been flattened into two dimensional addressing, the convolutional neural network comprising at least one layer comprising a plurality of patches;

    executing one or more of the GPU-executable programs on the GPU in order to perform a forward pass in the convolutional neural network, the executing including performing convolution operations on the patches;

    executing one or more of the GPU-executable programs on the GPU in order to perform a backward pass in the convolutional neural network, the executing including performing convolution operations on the patches;

    executing one or more of the GPU-executable programs on the GPU in order to modify the patches in the convolutional neural network by changing the graphics data based on results of the backward pass; and

    repeating executing one or more of the GPU-executable programs to perform forward passes, backward passes, and to modify the graphics data until the convolutional neural network is trained.

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