Multi-media interactive play system
First Claim
1. An interactive gaming system for entertaining one or more play participants, comprising:
- a play structure;
one or more play modules disposed within said play structure and configured to receive or support one or more play participants playing therein or thereon, each of said one or more play modules comprising multiple play elements comprising one or more interactive challenges configured to be played by said one or more play participants as part of an interactive game; and
a toy wand operable by at least one of said one or more play participants by waving, shaking, stroking and/or tapping said toy wand in a predetermined manner to transmit a first signal to wirelessly actuate at least one of said multiple play elements, the toy wand further comprising a memory configured to (i) store identification information for uniquely identifying said at least one play participant of said one or more play participants and (ii) store progress information received by the toy wand indicative of a progress of the at least one play participant in the interactive game, the toy wand being further configured to wirelessly transmit at least one of said identification information and said progress information to at least one of said multiple play elements during participation by said at least one play participant in said one or more interactive challenges, andwherein the at least one of said multiple play elements is further configured to adjust said one or more interactive challenges using at least said progress information received from the toy wand.
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0 Petitions
Accused Products
Abstract
A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant'"'"'s performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center.
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Citations
27 Claims
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1. An interactive gaming system for entertaining one or more play participants, comprising:
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a play structure; one or more play modules disposed within said play structure and configured to receive or support one or more play participants playing therein or thereon, each of said one or more play modules comprising multiple play elements comprising one or more interactive challenges configured to be played by said one or more play participants as part of an interactive game; and a toy wand operable by at least one of said one or more play participants by waving, shaking, stroking and/or tapping said toy wand in a predetermined manner to transmit a first signal to wirelessly actuate at least one of said multiple play elements, the toy wand further comprising a memory configured to (i) store identification information for uniquely identifying said at least one play participant of said one or more play participants and (ii) store progress information received by the toy wand indicative of a progress of the at least one play participant in the interactive game, the toy wand being further configured to wirelessly transmit at least one of said identification information and said progress information to at least one of said multiple play elements during participation by said at least one play participant in said one or more interactive challenges, and wherein the at least one of said multiple play elements is further configured to adjust said one or more interactive challenges using at least said progress information received from the toy wand. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. An interactive play system for entertaining one or more play participants, comprising:
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multiple play elements arranged in a desired theme within a play facility, each of said multiple play elements being operatively related to a quest to be completed by one or more play participants; and a toy device that wirelessly exchanges data with said multiple play elements to activate at least one of said multiple play elements when the toy device is moved in a predetermined manner, the toy device further comprising a memory for storing identification data for uniquely identifying at least one play participant of said one or more play participants and storing progress information of the at least one play participant in the quest, the toy device being configured to wirelessly transmit at least one of said identification data and said progress information to said multiple play elements, and wherein at least a portion of said multiple play elements communicates with the toy device to selectively regulate access by the at least one play participant of the one or more play participants to a selected one or more of said multiple play elements based on the progress information stored in the memory of the toy device of the at least one play participant in the quest. - View Dependent Claims (12, 13, 14)
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15. A method of electronic interactive game play, comprising:
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allowing a play participant to play with a first group of play elements operatively associated with a first play environment to achieve a first set of desired goals, points, game progress or game levels; electronically collecting progress information representing said first set of goals, points, game progress or game levels relative to said play participant and wirelessly recording said progress information on a portable toy device possessed by said play participant in association with identifying information uniquely identifying said play participant; wirelessly reading said identifying information stored on said portable toy device to recognize said play participant at a second play environment located remotely from said first play environment and to access said progress information representing said first set of goals, points, game progress or game levels relative to each said recognized play participant; allowing said recognized play participant to play with a second group of play elements operatively associated with said second play environment to achieve a second set of desired goals, points, game progress or game levels, wherein said portable toy device operable by said recognized play participant by waving, shaking, stroking and/or tapping said portable toy device in a predetermined manner to wirelessly actuate at least one play element of said second group of play elements; and wherein activities of said second play environment or said second set of goals, points, game progress or game levels are at least in part dependent on said progress information received from the portable toy device representing the first set of goals, points, game progress or game levels achieved by said play participant. - View Dependent Claims (16, 17, 18, 19, 20)
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21. An interactive play system for entertaining one or more play participants, comprising:
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one or more play elements to provide one or more interactive games or challenges configured to be played or completed by play participants, said one or more play elements being wirelessly actuatable in response to a wireless actuation signal; a toy wand operable by at least one of said play participants by waving, shaking, stroking and/or tapping said toy wand in a predetermined manner to transmit said wireless actuation signal to actuate said one or more play elements; and at least one memory device associated with said toy wand, the at least one memory device storing (i) identification information to uniquely identify the at least one play participant during interaction with said one or more play elements to play or complete said one or more interactive games or challenges and (ii) progress information received by the toy wand indicative of a number of said interactive games or challenges completed by the at least one play participant, and wherein at least one of said one or more play elements is configured to adjust said one or more interactive games or challenges using at least said progress information received from the toy wand. - View Dependent Claims (22, 23, 24, 25, 26, 27)
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Specification