Game controller with interchangeable controls
First Claim
Patent Images
1. A game controller, comprising:
- a body configured to be hand-held;
a first input location;
a second input location,wherein the first and second input locations are substantially symmetrically disposed on the body;
a first finger actuatable control device configured to be removably coupled to the body and adapted to be identified by at least one of the first input location and the second input location and configured such that finger actuation of the device controls game activity; and
an electrical circuit coupled to and configured to determine an identity of the control device.
2 Assignments
0 Petitions
Accused Products
Abstract
The present invention relates to a game controller that has a body, a first input location, a second input location and a first input device. The first input device is adapted to be removably coupled to the body at both the first input location and the second input location.
127 Citations
40 Claims
-
1. A game controller, comprising:
-
a body configured to be hand-held; a first input location; a second input location, wherein the first and second input locations are substantially symmetrically disposed on the body; a first finger actuatable control device configured to be removably coupled to the body and adapted to be identified by at least one of the first input location and the second input location and configured such that finger actuation of the device controls game activity; and an electrical circuit coupled to and configured to determine an identity of the control device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
-
-
12. A device for controlling actions in an electronically based medium, comprising:
-
a hand-held control pad having electrical circuitry therein; a first slot in said control pad configured to allow access to said electrical circuitry; a second slot in said control pad configured to allow access to said electrical circuitry, wherein the first and second slots are substantially symmetrically disposed on the control pad; a first device configured to couple to said electrical circuitry and identified by insertion into at least one of said first input slot or said second input slot and configured to be associated with controlling actions in the electronically based medium; a second device configured to couple to said electrical circuitry by insertion into at least one of said first input slot or said second input slot and configured to be associated with controlling actions in the electronically based medium; and a microprocessor configured to couple to the electrical circuitry and to determine an identity of the first control device. - View Dependent Claims (13, 14, 15, 16, 17)
-
-
18. A method for using a hand-held game controller having a first input device, a second input device, a first input location and a second input location, wherein the first and second input locations are substantially symmetrically disposed on the game controller, comprising:
-
removing the first input device from the first input location; inserting the first input device to the second input location; inserting the second input device to the first input location; identifying with an electrical circuit at least the first input device by insertion into at least one of the input locations; and manipulating each of said first and second input devices to affect game activity. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25)
-
-
26. A game controller, comprising:
-
a hand-held body having electrical circuitry therein; a first device having a first unique identification tag, wherein the first device is located at a first location on said body and electrically coupled to said electrical circuitry; and a second device having a second unique identification tag, wherein the second device is located at a second location on said body, and wherein the first and second locations are substantially symmetrically disposed on the body, wherein the electrical circuitry is adapted to allow selective control of a specific function between said first device and said second device, and wherein at least one of the first and second devices is adapted to be identified by the electrical circuit by the unique identification tag of the device in at least one of the first and second locations. - View Dependent Claims (27, 28)
-
-
29. A game controller, comprising:
-
a hand-held body having electrical circuitry therein; at least one input button module positioned on said body and electrically coupled to said electrical circuitry; a microprocessor coupled to the electrical circuitry; and at least one joystick having a unique identification tag, wherein said joystick is positionable in a first location and a second location relative to said at least one input button, wherein the at least one joystick is adapted to be identified by the microprocessor by its unique identification tag in at least one of the first and second locations, and wherein the first and second locations are substantially symmetrically disposed on the body. - View Dependent Claims (30, 31, 32)
-
-
33. A device for controlling a game system, comprising:
-
a body configured to be hand held and having an electrical circuit; an opening in said body having contacts for the electrical circuit; a first finger actuatable device configured to couple to said electrical circuit; and a second finger actuatable device configured to couple to said electrical circuit, wherein said opening is configured to allow selective use of either said first finger actuatable device or said second finger actuatable device, wherein each of the finger actuatable devices includes a substantially circular housing configured to be insertable and rotatably lockable to and removable from the body, and wherein at least one of the first and second finger actuatable devices is adapted to be identified in the opening of the body by the electrical circuit. - View Dependent Claims (34, 35)
-
-
36. A module for use with a multimedia controller, comprising:
-
a body configured to be finger actuatable and including a substantially circular housing configured to be insertable and rotatably lockable to and removable from the multimedia controller; an identification tag coupled to the housing that enables the multimedia controller to identify the module; and an electrical circuit coupled to the multimedia controller, wherein the electrical circuit is configured to identify the module based on its identification tag. - View Dependent Claims (37, 38, 39, 40)
-
Specification