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Gaming machine with surround sound features

  • US 7,766,747 B2
  • Filed: 07/14/2005
  • Issued: 08/03/2010
  • Est. Priority Date: 01/16/2003
  • Status: Active Grant
First Claim
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1. An electronic gaming system having a single-player sound environment for distinguishing, in an audio manner, between different gaming events occurring during a single game play of a wagering game, comprising:

  • a gaming machine for a single player playing a wagering game, the gaming machine including aa cabinet housing,a display for displaying the wagering game, the display being mounted to the cabinet housing,a button panel for accepting game inputs from the single player, the button panel being mounted to the cabinet housing below the display, andfront speakers including a first front speaker and a second front speaker mounted to the cabinet housing, the front speakers emitting audio toward the single player of the gaming system;

    an upright chair on which the single player sits for playing the wagering game, the upright chair includinga base extending upwardly from a floor on which the upright chair is situated,a seating section mounted to the base and being generally horizontal to the floor, the seating section being offset from the floor,a back-supporting section extending upwardly from the seating section and having a top-most portion,at least one bracket extending upwardly from the top-most portion of the back-supporting section,rear speakers including a first rear speaker and a second rear speaker mounted to the at least one bracket such that the rear speakers are above the back-supporting section, the rear speakers facing toward the gaming machine such that sound is emitted toward the gaming machine, anda subwoofer for vibrating the upright chair in response to certain events in the wagering game, the subwoofer providing the player with an enhanced tactile experience;

    wherein in response to receiving a wager from the single player, a randomly selected outcome occurs during the wagering game, the randomly selected outcome including presenting to the single player a non-special event and a special event;

    wherein the non-special event is presented to the single player with non-surround sound transmitted only from the front speakers of the gaming cabinet; and

    wherein the special event is presented in an emphasized manner to the single player with surround sound transmitted from both the front speakers and the rear speakers of the upright chair such that the single player perceives the surround sound of the wagering game as occurring in front of and behind the single player.

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