Method of interfacing on a computer network by visual representation of users, method of interacting and computer network
First Claim
1. A computer implemented method of creating a player profile for interacting on a computer network, the method comprising:
- displaying, on a first computer, an interface comprising a plurality of skill levels for video games, the video games including at least a first video game and a second video game;
receiving, by the first computer, selections by a first user of a first one of the skill levels for the first video game and a second one of the skill levels for the second video game;
storing, by the first computer, profile data of the first user for the plurality plurality of video games, the profile data reflecting the first skill level for the first video game and the second skill level for the second video game; and
transmitting the profile data over the computer network for access by a second computer, the second computer being used for multiplayer gaming with the first computer, thereby providing a second user at the second computer with an indication of skill of the first user for the first video game relative to the second video game.
7 Assignments
0 Petitions
Accused Products
Abstract
A method of interfacing used on a network having a central computer system and a plurality of remote computer systems is provided. Each remote computer system includes a video display. Applied to video games, the method creates a first visual representation of a first player on a first remote computer system, identifies an interest and a skill level of the first player for at least one video game, indicates predetermined personal characteristics of the first player, saves the visual representation, interest, skill levels and personal characteristics of the first player, accesses the central computer system from the first remote computer system, selects a second player who has accessed the central computer system from a second remote computer system, and invites the second player to play a selected video game. The second player may access the visual representation, interest, skill levels and personal characteristics of the first player.
29 Citations
38 Claims
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1. A computer implemented method of creating a player profile for interacting on a computer network, the method comprising:
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displaying, on a first computer, an interface comprising a plurality of skill levels for video games, the video games including at least a first video game and a second video game; receiving, by the first computer, selections by a first user of a first one of the skill levels for the first video game and a second one of the skill levels for the second video game; storing, by the first computer, profile data of the first user for the plurality plurality of video games, the profile data reflecting the first skill level for the first video game and the second skill level for the second video game; and transmitting the profile data over the computer network for access by a second computer, the second computer being used for multiplayer gaming with the first computer, thereby providing a second user at the second computer with an indication of skill of the first user for the first video game relative to the second video game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A computer implemented method of accessing a player profile for interacting on a computer gaming network, the method comprising:
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displaying to a first user, on a first computer, an interface that includes profile information of a second user for a plurality of video games, the profile information included in the interface reflecting a skill level of the second user for a first video game relative to a second video game, the first and second identified video games being among the plurality of video games; and receiving, by the first computer, an input from the first user to initiate a game with the second user based on the profile information; and transmitting, over the computer gaming network, a request to initiate the game with the second user. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27)
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28. A computer implemented method of creating a user profile for interacting on a computer network, the method comprising:
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displaying, on a first computer, an interface comprising a plurality of levels of interest in one or more video games, the levels of interest including a level representing relatively little interest, a level representing relatively intermediate interest, and a level representing relatively great interest; receiving, by the first computer, selections by a first user of the levels of interest in the one or more video games; storing, by the first computer, first profile data for the one or more video games, the first profile data reflecting the selected levels of interest in the one or more video games; receiving, by the first computer, personal interests of the first user; storing, by the first computer, second profile data reflecting the personal interests of the first user; displaying, on the first computer, an interface comprising a plurality of skill levels for the one or more video games, the skill levels including a level representing relatively little skill, a level representing relatively intermediate skill, and a level representing relatively great skill; receiving, by the first computer, selections by the first user of the levels of skill for the one or more video games; storing, by the first computer, third profile data for the one or more video games, the third profile data reflecting the selected levels of skill for the one or more video games; and transmitting, by the first computer, the first profile data, the second profile data, and the third profile data over the computer network for access by a second computer, the second computer being used for multi-user communications with the first computer. - View Dependent Claims (29, 30, 31, 32, 33)
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34. A computer-readable medium comprising instructions executable by a processor to perform a method comprising:
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displaying an interface comprising a plurality of levels of interest in one or more video games, the levels of interest including a level representing relatively little interest, a level representing relatively intermediate interest, and a level representing relatively great interest; receiving selections by a first user of the levels of interest in the one or more video games; storing, by a first computer, first profile data for the one or more video games, the first profile data reflecting the selected levels of interest in the one or more video games; receiving personal interests of the first user; storing, by the first computer, second profile data reflecting the personal interests of the first user; displaying an interface comprising a plurality of skill levels for the one or more video games, the skill levels including a level representing relatively little skill, a level representing relatively intermediate skill, and a level representing relatively great skill; receiving selections by the first user of the levels of skill for the one or more video games; storing, by the first computer, third profile data for the one or more video games, the third profile data reflecting the selected levels of skill for the one or more video games; and transmitting the first profile data, the second profile data, and the third profile data over the computer network for access by a second computer, the second computer being used for multi-user communications with the first computer. - View Dependent Claims (35, 36, 37, 38)
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Specification