Systems and methods for determining a level of reward
First Claim
1. A method of operating a gaming system including a plurality of instructions, said method comprising:
- for each individual gaming session of a plurality of gaming sessions;
(a) causing a computing device to execute the plurality of instructions to initially associate a first rate of earning reward points with a player for said individual gaming session, wherein the first rate of earning reward points for said individual gaming session is based on an activity of the player during a first portion of a period of time associated with said gaming session and said individual gaming session includes a plurality of plays of a wagering game;
(b) awarding, based at least in part on the first rate of earning reward points, any earned reward points to the player for said individual gaming session, wherein the awarding of any reward points to the player for said individual gaming session is without regard to any outcomes generated for any of the plays of the wagering game;
(c) causing the computing device to execute the plurality of instructions to determine whether the player qualifies for a second rate of earning reward points for said individual gaming session; and
(d) if the player qualifies for the second rate of earning reward points, causing the computing device to execute the plurality of instructions to associate the second rate of earning reward points with the player for said individual gaming session, wherein;
(i) the second rate of earning reward points for said individual gaming session is based on an activity of the player during a second portion of the period of time associated with said gaming session,(ii) the second portion occurs after the first portion, and(iii) the second rate is associated with the player if the first rate is first associated with the player.
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Accused Products
Abstract
In accordance with one or more embodiments, a method comprises associating, with a casino patron, a benefit of a first value. The benefit of the first value is determined based on a first algorithm and based on the patron'"'"'s activity during a first portion of a period of time. The method further comprises associating, with the patron, a benefit of a second value. The benefit of the second value is determined based on a second algorithm and based on the patron'"'"'s activity during a second portion of the period of time, the second portion occurring after the first portion. Associating the benefit of the second value is only performed if the associating the benefit of the first value is first performed.
134 Citations
23 Claims
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1. A method of operating a gaming system including a plurality of instructions, said method comprising:
for each individual gaming session of a plurality of gaming sessions; (a) causing a computing device to execute the plurality of instructions to initially associate a first rate of earning reward points with a player for said individual gaming session, wherein the first rate of earning reward points for said individual gaming session is based on an activity of the player during a first portion of a period of time associated with said gaming session and said individual gaming session includes a plurality of plays of a wagering game; (b) awarding, based at least in part on the first rate of earning reward points, any earned reward points to the player for said individual gaming session, wherein the awarding of any reward points to the player for said individual gaming session is without regard to any outcomes generated for any of the plays of the wagering game; (c) causing the computing device to execute the plurality of instructions to determine whether the player qualifies for a second rate of earning reward points for said individual gaming session; and (d) if the player qualifies for the second rate of earning reward points, causing the computing device to execute the plurality of instructions to associate the second rate of earning reward points with the player for said individual gaming session, wherein; (i) the second rate of earning reward points for said individual gaming session is based on an activity of the player during a second portion of the period of time associated with said gaming session, (ii) the second portion occurs after the first portion, and (iii) the second rate is associated with the player if the first rate is first associated with the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A gaming system comprising:
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a controller configured to operate to communicate with a plurality of gaming devices to; for each individual gaming session of a plurality of gaming sessions; (a) receive, from one of the plurality of gaming devices, information associated with an activity of a player for said individual gaming session, wherein said individual gaming session includes a plurality of plays of a wagering game; (b) initially associate, with the player, a benefit of a first value for said individual gaming session, the benefit of the first value being determined based on;
(i) a first algorithm and (ii) the activity during a first portion of a period of time associated with said gaming session, and the benefit of the first value being determined without regard to any outcomes generated for any of the plays of the wagering game; and(c) associate, with the player, a benefit of a second value for said individual gaming session, the benefit of the second value being determined based on;
(i) a second algorithm and (ii) the activity during a second portion of the period of time associated with said gaming session which occurs after the first portion, wherein the benefit of the second value is associated with the player if the benefit of the first value is first associated with the player.
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21. A gaming device configured to facilitate a wagering game, said gaming device comprising:
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a processor; a memory operatively connected to the processor, the memory storing a program for controlling the processor, the processor being configured to operate with the program to; for each individual gaming session of a plurality of gaming sessions; (a) initially associate, with a player, a first rate of earning reward points for said individual gaming session, wherein the first rate for earning reward points for said individual gaming session is based on an activity of the player during a first portion of a period of time associated with said gaming session and said individual gaming session includes a plurality of plays of a wagering game, (b) award, based at least in part on the first rate of earning reward points, any earned award point to the player for said individual gaming session, wherein the awarding of any reward points to the player for said individual gaming session is without regard to any outcomes generated for any of the plays of the wagering game; (c) determine whether the player qualifies for a second rate of earning reward points for said individual gaming session; and (d) if the player qualifies for the second rate of earning reward points, associate, with the player, the second rate of earning reward points for said individual gaming session, wherein the second rate of earning reward points for said individual gaming session is based on an activity of the player during a second portion of the period of time associated with said gaming session, the second portion occurs after the first portion, and wherein associating the second rate is associated with the player if the first rate is first associated with the player.
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22. A computer program product, comprising a computer usable medium having a computer readable program code embodied therein, said computer readable program code-adapted to be executed by a processor to perform a method, the method comprising:
for each individual gaming session of a plurality of gaming sessions; (a) initially associating, with a player, a first rate of earning reward points for said individual gaming session, wherein the first rate of earning reward points is based on an activity of the player during a first portion of a period of time associated with said gaming session, said individual gaming session includes a plurality of plays of a wagering game, and any reward points to be awarded to the player is without regard to any outcomes generated for any of the plays of the wagering game; and (b) associating, with the player, a second rate of earning reward points for said individual gaming session, wherein the second rate of earning reward points is based on an activity of the player during a second portion of the period of time associated with the gaming session, the second portion occurs after the first portion, and the second rate is associated with the player if the first rate is first associated with the player.
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23. A computer program product, comprising a computer usable medium having a computer readable program code embodied therein, said computer readable program code-adapted to be executed by a processor to perform a method, the method comprising:
for each individual gaming session of a plurality of gaming sessions; (a) receiving, from a gaming device of a plurality of gaming devices, information associated with an activity of a player for said individual gaming session, wherein said individual gaming session includes a plurality of plays of a wagering game; (b) initially associating, with the player, a benefit of a first value for said individual gaming session, the benefit of the first value being determined based on;
(i) a first algorithm and (ii) the activity during a first portion of a period of time associated with said gaming session and the benefit of the first value being determined without regard to any outcomes generated for any of the plays of the wagering game; and(c) associating, with the player, a benefit of a second value for said individual gaming session, the benefit of the second value being determined based on;
(i) a second algorithm and (ii) the activity during a second portion of the period of time associated with said gaming session, the second portion occurring after the first portion, and the benefit of the second value is associated with the player if the benefit of the first value is first associated with the player.
Specification