Mechanical and electronic combinatory game and puzzle
First Claim
1. A method of playing a combinatory game using computer generated graphics representing a game-set, comprising the steps of:
- providing a first predetermined number of equal game-items having a cube-like shape;
providing a collection of face-patterns;
reproducing said face-patterns on the faces of said game-items;
arranging said game-items as an overall parallelepiped game-structure comprising crossing rows of aligned said game-items including zero to a second predetermined number of empty-places equal each to the cubic volume occupied by one said game-item;
performing sequences of spinning comprising each;
selecting a spinning group of said game-items in one of said crossing rows, spinning said spinning group around its longitudinal axis by 90 degrees and restoring the initial shape of said game-structure; and
aiming to obtain predetermined face-pattern combinations.
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Accused Products
Abstract
A mechanical and electronic combinatory game and puzzle includes a plurality of cubic game items (2) bearing patterns on the faces, arranged in crossing rows in an overall parallelepiped game structure (1). Pre-designed or new face pattern combinations are to be obtained through sequences of group spinning. Variants of the game may include spinning partial or entire rows (4), as well as translations of game items if the game structure (1) contains empty places. The mechanical embodiment provides an overall parallelepiped game structure (1), an expandable enclosure (7) and handling devices (15). The electronic embodiment provides computer representation (40), control and management of the play.
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Citations
9 Claims
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1. A method of playing a combinatory game using computer generated graphics representing a game-set, comprising the steps of:
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providing a first predetermined number of equal game-items having a cube-like shape; providing a collection of face-patterns; reproducing said face-patterns on the faces of said game-items; arranging said game-items as an overall parallelepiped game-structure comprising crossing rows of aligned said game-items including zero to a second predetermined number of empty-places equal each to the cubic volume occupied by one said game-item; performing sequences of spinning comprising each;
selecting a spinning group of said game-items in one of said crossing rows, spinning said spinning group around its longitudinal axis by 90 degrees and restoring the initial shape of said game-structure; andaiming to obtain predetermined face-pattern combinations. - View Dependent Claims (2, 3, 4, 5, 6)
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7. An electronic combinatory game generated on an electronic display of a computer system of a known type, and controlled in response to players'"'"' operations on said computer system, comprising the steps of:
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storing a collection of digital images to be used as face-patterns; storing individual properties of a first predetermined number of equal game-items representing each a material cube-like object having one said face-pattern on each face, wherein said specific properties comprise the position, orientation and appearance of each said face in relationship with the position and the orientation of another said face; calculating and storing position parameters of said game-items arranging said game-items in crossing rows of aligned said game-items including zero to a second predetermined number of empty-places equal each to the cubic volume occupied by one said game-item; generating images representing views of said game-items arranged as calculated in the preceding step on the display of said computer system; and performing sequences of spinning on the display of said computer system comprising each;
selecting a spinning group of said game-items in one of said crossing rows and generating graphics representing said game-items in said spinning group spinning simultaneously around said one row axis and reaching a new stable position at 90 degrees of spin angle. - View Dependent Claims (8, 9)
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Specification