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Mechanical and electronic combinatory game and puzzle

  • US 7,785,179 B2
  • Filed: 03/15/2003
  • Issued: 08/31/2010
  • Est. Priority Date: 06/14/2002
  • Status: Active Grant
First Claim
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1. A method of playing a combinatory game using computer generated graphics representing a game-set, comprising the steps of:

  • providing a first predetermined number of equal game-items having a cube-like shape;

    providing a collection of face-patterns;

    reproducing said face-patterns on the faces of said game-items;

    arranging said game-items as an overall parallelepiped game-structure comprising crossing rows of aligned said game-items including zero to a second predetermined number of empty-places equal each to the cubic volume occupied by one said game-item;

    performing sequences of spinning comprising each;

    selecting a spinning group of said game-items in one of said crossing rows, spinning said spinning group around its longitudinal axis by 90 degrees and restoring the initial shape of said game-structure; and

    aiming to obtain predetermined face-pattern combinations.

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