Central determination gaming system which provides a player a choice in outcomes
First Claim
Patent Images
1. A gaming system comprising:
- a central controller programmed to;
(a) generate a plurality of game outcomes, wherein at least two of said game outcomes are different and each generated game outcome is either a losing gaming outcome associated with a value of zero or one of a plurality of different winning game outcomes, each different winning game outcome associated with one of a plurality of different values greater than zero; and
(b) output a plurality of signals, each signal representing the value associated with one of the plurality of generated game outcomes;
a plurality of gaming devices remote from the central controller and configured to operate with the central controller, each gaming device including;
(i) at least one display device,(ii) at least one input device, and(iii) at least one processor programmed to operate with said at least one display device and said at least one input device to;
(a) receive said outputted signals representing the values associated with the plurality of generated game outcomes,(b) after an initiation of a play of a game including a designated quantity of at least two choices, enable a selection of at least one of said choices in the play of the game, and(c) provide one of the values associated with one of said generated game outcomes to a player, wherein said provided value is based on the at least one selected choice in the play of the gameand said values associated with said generated game outcomes not provided to the player in the play of the game are stored to be subsequently provided for at least one subsequent play of at least one game including at least the designated quantity of choices.
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Abstract
A central determination gaming system which provides a player a choice in outcomes. In one embodiment of the present invention, upon a player initiating a game play at one of a plurality of gaming terminals in communication with a central controller, the central controller selects a plurality of game outcomes from a pool of game outcomes. The selected game outcomes are communicated to the gaming terminal and the gaming terminal provides one of the selected game outcomes to the player based on at least one choice made by the player regarding the game play. The provided game outcome is prevented from further selections from the pool of game outcomes.
198 Citations
43 Claims
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1. A gaming system comprising:
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a central controller programmed to; (a) generate a plurality of game outcomes, wherein at least two of said game outcomes are different and each generated game outcome is either a losing gaming outcome associated with a value of zero or one of a plurality of different winning game outcomes, each different winning game outcome associated with one of a plurality of different values greater than zero; and (b) output a plurality of signals, each signal representing the value associated with one of the plurality of generated game outcomes; a plurality of gaming devices remote from the central controller and configured to operate with the central controller, each gaming device including; (i) at least one display device, (ii) at least one input device, and (iii) at least one processor programmed to operate with said at least one display device and said at least one input device to; (a) receive said outputted signals representing the values associated with the plurality of generated game outcomes, (b) after an initiation of a play of a game including a designated quantity of at least two choices, enable a selection of at least one of said choices in the play of the game, and (c) provide one of the values associated with one of said generated game outcomes to a player, wherein said provided value is based on the at least one selected choice in the play of the game and said values associated with said generated game outcomes not provided to the player in the play of the game are stored to be subsequently provided for at least one subsequent play of at least one game including at least the designated quantity of choices. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A gaming device operable under control of at least one processor, said gaming device comprising:
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at least one display device configured to operate with said at least one processor; and at least one input device configured to operate with said at least one processor; said at least one processor programmed to; (a) receive a plurality of signals, each signal representing a value associated with one of a plurality of generated game outcomes, wherein at least two of said generated game outcomes are different and each generated game outcome is either a losing gaming outcome associated with a value of zero or one of a plurality of different winning game outcomes, each different winning game outcome associated with one of a plurality of different values greater than zero; and (b) after an initiation of a play of a game including a designated quantity of at least two choices, control the play of the game by; (i) enabling a selection of at least one of said choices in the play of the game, and (ii) providing one of said values associated with one of said generated game outcomes to a player, wherein said provided value is based on the at least one selected choice in the play of the game and said values associated with said generated game outcomes not provided to the player in the play of the game are stored to be subsequently provided for at least one subsequent play of at least game including at least the designated quantity of choices. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17)
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18. A gaming system comprising:
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a plurality of gaming devices, each gaming device including; (i) at least one display device, and (ii) at least one input device, and a central controller remote from said plurality of gaming devices and configured to communicate with said plurality of gaming devices, said central controller programmed to; (a) generate a plurality of game outcomes, wherein at least two of said game outcomes are different and each generated game outcome is either a losing gaming outcome associated with a value of zero or one of a plurality of different winning game outcomes, each different winning game outcome associated with one of a plurality of different values greater than zero; (b) output a plurality of signals, each signal representing the value associated with one of the plurality of generated game outcomes; (c) cause at least one of said gaming devices to; (i) receive said outputted signals representing the values associated with the plurality of generated game outcomes, (ii) after an initiation of a play of a game including a designated quantity of at least two choices, enable a selection of at least one of said plurality of choices in the play of the game, and (iii) provide one of said values associated with one of said generated game outcomes to a player, wherein said provided value is based on the at least one selected choice in the play of the game; and (d) cause said values associated with said generated game outcomes not provided to the player in the play of the game to be stored to be subsequently provided for at least one subsequent play of at least one game including at least the designated quantity of choices. - View Dependent Claims (19)
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20. A method of operating a gaming system including a plurality of instructions, said method comprising:
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(a) causing a central controller to execute at least one of the instructions to; (i) generate a plurality of game outcomes, wherein at least two of said game outcomes are different and each generated game outcome is either a losing gaming outcome associated with a value of zero or one of a plurality of different winning game outcomes, each different winning game outcome associated with one of a plurality of different values greater than zero; and (ii) output a plurality of signals, each signal representing the value associated with one of the plurality of generated game outcomes; (b) causing at least one of a plurality of gaming devices remote from the central controller to; (i) receive said outputted signals representing the values associated with the plurality of generated game outcomes; (ii) after an initiation of a play of a game including a designated quantity of at least two choices, enable a selection of at least one of the plurality choices in the play of the game; and (iii) provide one of said values associated with one of said generated game outcomes to a player, wherein said provided value is based on the at least one selected choice in the play of the game; and (c) causing said values associated with said generated game outcomes not provided to the player in the play of the game to be stored to be subsequently provided for at least one subsequent play of at least one game including at least the designated quantity of choices. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27, 28, 29)
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30. A method of operating a gaming device including a plurality of instructions, said method comprising:
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(a) receiving a plurality of signals, each signal representing a value associated with one of a plurality of generated game outcomes, wherein at least two of said generated game outcomes are different and each generated game outcome is either a losing gaming outcome associated with a value of zero or one of a plurality of different winning game outcomes, each different winning game outcome associated with one of a plurality of different values greater than zero; (b) after an initiation of a play of a game including a designated quantity of at least two choices, enabling a selection of at least one of the plurality of choices in the play of the game; (c) providing one of said values associated with one of said generated game outcomes to a player, wherein said provided value is based on the at least one selected choice in the play of the game; and (d) causing at least one processor to execute the plurality of instructions to cause said values associated with said generated game outcomes not provided to the player in the play of the game to be stored to be subsequently provided for at least one subsequent play of at least one game including at least the designated quantity of choices. - View Dependent Claims (31, 32, 33, 34, 35, 36, 37, 38, 39, 40)
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41. A method of operating a gaming system including a plurality of instructions, said method comprising:
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(a) causing at least one of the instructions to be executed to generate a plurality of game outcomes, wherein at least two of said game outcomes are different and each generated game outcome is either a losing gaming outcome associated with a value of zero or one of a plurality of different winning game outcomes, each different winning game outcome associated with one of a plurality of different values greater than zero; (b) causing at least one of the instructions to be executed to output a plurality of signals, each signal representing the value associated with one of the plurality of generated game outcomes; (c) causing at least one gaming device to; (i) receive said outputted signals representing the values associated with the plurality of generated game outcomes, (ii) after an initiation of a play of a game including a designated quantity of at least two choices, enable a selection of at least one of said plurality of choices in the play of the game, and (iii) provide one of said values associated with one of said generated game outcomes to a player, wherein said provided value is based on the at least one selected choice in the play of the game; and (d) causing said values associated with said generated game outcomes not provided to the player in the play of the game to be stored to be subsequently provided for at least one subsequent play of at least one game including at least the designated quantity of choices. - View Dependent Claims (42, 43)
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Specification