Gaming console wireless protocol for peripheral devices
DCFirst Claim
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1. A method of communicating between a gaming console and a wireless accessory using a wireless protocol wherein said gaming console and said wireless accessory transmit and receive based on a time frame, said method comprising:
- transmitting an upstream data packet in an upstream sub frame from said wireless accessory to said gaming console, said upstream data packet comprising a first upstream data sub packet and a first upstream voice sub packet;
receiving at least one of a downstream voice packet and a downstream data packet in a downlink sub frame from said gaming console;
wherein voice data and wireless accessory data are simultaneously communicated via said wireless protocol, and wherein transmission of each packet is in a frequency hopping spread spectrum system on a different frequency associated with a Time Division Multiple Access (TDMA) time slot;
assigning said first upstream data sub packet and said first upstream voice sub packet a first time slot; and
assigning a subsequent upstream data packet that comprises a subsequent data sub packet and a subsequent upstream voice sub packet to a subsequent time slot.
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Abstract
Methods of wireless communication between a gaming console and a wireless accessory using a protocol. The protocol is used in a TDMA frequency hopping spread spectrum system to enable simultaneous communication of voice and data between a plurality of wireless accessories and the gaming console. The protocol provides specific time slots for upstream and downstream transmissions, as well as a retransmission time slots to enable a robust environment with minimal latency.
18 Citations
8 Claims
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1. A method of communicating between a gaming console and a wireless accessory using a wireless protocol wherein said gaming console and said wireless accessory transmit and receive based on a time frame, said method comprising:
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transmitting an upstream data packet in an upstream sub frame from said wireless accessory to said gaming console, said upstream data packet comprising a first upstream data sub packet and a first upstream voice sub packet; receiving at least one of a downstream voice packet and a downstream data packet in a downlink sub frame from said gaming console; wherein voice data and wireless accessory data are simultaneously communicated via said wireless protocol, and wherein transmission of each packet is in a frequency hopping spread spectrum system on a different frequency associated with a Time Division Multiple Access (TDMA) time slot; assigning said first upstream data sub packet and said first upstream voice sub packet a first time slot; and assigning a subsequent upstream data packet that comprises a subsequent data sub packet and a subsequent upstream voice sub packet to a subsequent time slot. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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Specification