Squad vs. squad video game
First Claim
1. For use with one or more console-based video game systems, a storage medium storing a squad-based shooter video game having instructions that, when executed on the one or more video game systems, cause the one or more console-based video game systems to perform acts comprising:
- receiving input from one or more players via their respective use of controllers in communication with one or more console-based video game systems;
interpreting the input from each controller as a command to a squad in a competition against one or more other squads that are respectively commanded by one or more players via their respective use of controllers, wherein;
each squad includes a plurality of characters, the plurality of characters including a predetermined number of predefined characters;
input from each of the one or more players is assigned to one of the squads; and
action of each character in the video game is a function of one or more commands given to that character by one of the one or more players;
while any player is actively commanding a squad, generating a join condition within the video game as a result of a new player connecting a game controller to the video game system running the squad-based shooter video game; and
upon the new player joining the squad-based shooter video game, automatically generating a generic fighter to be directly controlled by the new player when it is determined that the predefined characters are being controlled by other players and when it is determined that dead predefined characters cannot be re-generated.
2 Assignments
0 Petitions
Accused Products
Abstract
A squad versus squad shooter video game receives input from one or more players via their respective use of controllers in communication with one or more console-based video game systems. The input from each controller is interpreted as a command to a squad in a competition against one or more other squads that are respectively commanded by one or more players via their respective use of controllers. Each squad includes a plurality of characters. Each player is assigned to one of the squads. Actions of each character in the video game are a function of commands given to that character by one of the players. Players can join or exit their assigned squad during game play.
183 Citations
36 Claims
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1. For use with one or more console-based video game systems, a storage medium storing a squad-based shooter video game having instructions that, when executed on the one or more video game systems, cause the one or more console-based video game systems to perform acts comprising:
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receiving input from one or more players via their respective use of controllers in communication with one or more console-based video game systems; interpreting the input from each controller as a command to a squad in a competition against one or more other squads that are respectively commanded by one or more players via their respective use of controllers, wherein; each squad includes a plurality of characters, the plurality of characters including a predetermined number of predefined characters; input from each of the one or more players is assigned to one of the squads; and action of each character in the video game is a function of one or more commands given to that character by one of the one or more players; while any player is actively commanding a squad, generating a join condition within the video game as a result of a new player connecting a game controller to the video game system running the squad-based shooter video game; and upon the new player joining the squad-based shooter video game, automatically generating a generic fighter to be directly controlled by the new player when it is determined that the predefined characters are being controlled by other players and when it is determined that dead predefined characters cannot be re-generated. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. For use with one or more console-based video game systems, a storage medium storing a squad-based shooter video game having instructions that, when executed on the one or more video game systems, performs acts comprising:
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receiving input from one or more players via their respective use of controllers in communication with one or more console-based video game systems; and interpreting the input from each controller as a command to a squad in a competition against one or more other squads that are respectively commanded by one or more players via their respective use of controllers, wherein; each squad includes a plurality of characters, the plurality of characters including a predetermined number of predefined characters; input from each of the one or more players is assigned to one of the squads; and action of each character in the video game is a function of one or more commands given to that character by one of the one or more players; detecting, while any player'"'"'s input is actively commanding a squad in the squad-based shooter video game, a join condition indicating that a new player would like to join in playing the squad-based shooter video game; and upon detecting the join condition; determining whether the new player'"'"'s input is to form a new squad or to control an existing member of an actively commanded squad, wherein each existing player can either allow or disallow the new player to form a new squad; providing a screen display such that each of the new player and the other players view action through different, respective viewing panels; facilitating play of the squad-based shooter video game by the new player and the other players with the respective squads that they command; and automatically generating a generic fighter to be directly controlled by the new player when it is determined that the predefined characters are being controlled by other players and when it is determined that dead predefined characters cannot be re-generated. - View Dependent Claims (21, 22, 23, 24, 25)
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26. A video game console system, comprising:
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means for executing a video game; means for receiving input from one or more players to the video game; means for interpreting the input as a respective command from a respective player; means for applying each command to a squad in a competition against one or more other squads that are respectively commanded by one or more players via their respective use of the means for receiving input, wherein; each squad includes a plurality of characters, the plurality of characters including a predetermined number of predefined characters; input from each of the plurality of players is assigned to one squad; and action of each character in the video game is a function of a command given to that character by one player; means for generating a join condition as a result of a second video game console system running the video game being physically connected to a first video game console system running the video game using an electrical cable to make the physical connection, wherein the join condition is generated while input from a player is actively controlling at least one character of the one squad; and means for automatically generating a generic fighter to be directly controlled by a new player when it is determined that the predefined characters are being controlled by other players and when it is determined that dead predefined characters cannot be re-generated. - View Dependent Claims (27, 28, 29, 30, 31, 32, 33, 34, 35, 36)
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Specification