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Smart golf club multiplayer system for the internet

  • US 7,789,742 B1
  • Filed: 05/12/2000
  • Issued: 09/07/2010
  • Est. Priority Date: 05/12/1999
  • Status: Expired due to Term
First Claim
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1. A computerized interactive sports system comprising:

  • At least two remote player sites comprising;

    A golf club comprising a grip, a shaft, and a club-head;

    A first array of sensors mounted on the face side of said club-head of said golf club;

    A second array of sensors comprising one or more contact sensors mounted to a target receptacle;

    A third array of sensors comprising golf club motion sensing devices attached to and or static and detached from said golf club;

    A first computer programmed to process data derived from data acquired by said first, said second, and said third sensor arrays;

    A first communications link for transmitting data derived from said data acquired by said first sensor array to said first computer;

    A second communications link for transmitting data derived from said data acquired by said second remote sensors to said first computer; and

    A display monitor connected to said first computer;

    A second computer programmed to communicate with said at least two remote player sites;

    A third communications link for transmitting data derived from said data acquired by said first computers to said second computer; and

    A fourth communications link or medium for transmitting data derived from said data acquired by said second computer to at least one of said first computers;

    Wherein said first computer is further programmed to analyze the performance of a person swinging said golf club so that said club-head strikes a golf ball with said performance analysis being based on said derived data transmitted by said first and second communications links; and

    to further control said display monitor to display the results of said performance analysis;

    Wherein said second computer is programmed to cause the transfer of local player events from a remote player site to another remote player site for presentation to another player, notify players when it is their respective turn to play, measure player time delays, disconnect player remote sites with excessive time delays, and conduct an Internet search for another opponent if the remaining player wishes to continue play.

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