Gaming device having perceived skill
First Claim
1. A gaming system comprising:
- a display device;
an input device;
a processor; and
a memory device which stores a plurality of instructions, which, when executed by the processor, cause the processor to operate with the display device and the input device to;
(a) receive a wager by a player for a play of a game; and
(b) after receiving the wager, display a bonus round, and in said bonus round;
(i) determine a number of successful outcomes from a plurality of different possible numbers of successful outcomes, said number being at least two, each of said successful outcomes associated with one of a plurality of different award groups, each of said award groups including a plurality of different awards,(ii) display a number of attempts at producing the successful outcomes, said number of attempts determined based on how many attempts are needed to produce said determined number of successful outcomes in the bonus round, each attempt including the player activating the input device, wherein, for each attempt, the determination of whether said attempt results in one of the successful outcomes is without regard to correct timing or correct aiming by the player using the input device, and wherein the number of attempts displayed in the bonus round can be greater than the determined number of successful outcomes, and(iii) for each successful outcome, randomly select one of the plurality of different awards from the award group associated with said successful outcome and provide the selected award to the player.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming device wherein a player'"'"'s skill at an action or event determines or appears to determine the player'"'"'s success or failure. In reality, a database of information stores a number of successful results, and the game selects an award for each successful result. The action or event involves skill in real life, which requires the player to estimate the time an action will require and/or requires the player to aim at an object or estimate the direction necessary to successfully produce a result. The game can employ software adapted to determine if a player'"'"'s aim or timing is successful. The game can alternatively randomly determine the player'"'"'s success. The game displays the player'"'"'s attempt or action on the screen depicting success or failure and awards gaming device credits or multipliers for successful results.
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Citations
24 Claims
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1. A gaming system comprising:
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a display device; an input device; a processor; and a memory device which stores a plurality of instructions, which, when executed by the processor, cause the processor to operate with the display device and the input device to; (a) receive a wager by a player for a play of a game; and (b) after receiving the wager, display a bonus round, and in said bonus round; (i) determine a number of successful outcomes from a plurality of different possible numbers of successful outcomes, said number being at least two, each of said successful outcomes associated with one of a plurality of different award groups, each of said award groups including a plurality of different awards, (ii) display a number of attempts at producing the successful outcomes, said number of attempts determined based on how many attempts are needed to produce said determined number of successful outcomes in the bonus round, each attempt including the player activating the input device, wherein, for each attempt, the determination of whether said attempt results in one of the successful outcomes is without regard to correct timing or correct aiming by the player using the input device, and wherein the number of attempts displayed in the bonus round can be greater than the determined number of successful outcomes, and (iii) for each successful outcome, randomly select one of the plurality of different awards from the award group associated with said successful outcome and provide the selected award to the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method of operating a gaming system, said method comprising:
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(a) receiving a wager by a player for a play of a game; (b) after receiving the wager, causing a processor to operate with a display device and an input device to display a bonus round upon a triggering event, and (c) in said bonus round; (i) causing the processor to determine a number of successful outcomes from a plurality of different possible numbers of successful outcomes, said number being at least two, each of said successful outcomes associated with one of a plurality of different award groups, each of said award groups including a plurality of different awards; (ii) causing the display device to display a number of attempts at producing the successful outcomes, said number of attempts determined based on how many attempts are needed to produce said determined number of successful outcomes in the bonus round, each attempt including the player activating the input device, wherein, for each attempt, the determination of whether said attempt results in one of the successful outcomes is made without regard to correct timing or correct aiming by the player using the input device, and wherein the number of attempts displayed in the bonus round can be greater than the determined number of successful outcomes; and (iii) for each successful outcome, causing the processor to randomly select one of the plurality of different awards from the award group associated with said successful outcome and provide the selected award to the player. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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Specification