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Gaming device having perceived skill

  • US 7,789,749 B2
  • Filed: 05/25/2006
  • Issued: 09/07/2010
  • Est. Priority Date: 08/31/2000
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • a display device;

    an input device;

    a processor; and

    a memory device which stores a plurality of instructions, which, when executed by the processor, cause the processor to operate with the display device and the input device to;

    (a) receive a wager by a player for a play of a game; and

    (b) after receiving the wager, display a bonus round, and in said bonus round;

    (i) determine a number of successful outcomes from a plurality of different possible numbers of successful outcomes, said number being at least two, each of said successful outcomes associated with one of a plurality of different award groups, each of said award groups including a plurality of different awards,(ii) display a number of attempts at producing the successful outcomes, said number of attempts determined based on how many attempts are needed to produce said determined number of successful outcomes in the bonus round, each attempt including the player activating the input device, wherein, for each attempt, the determination of whether said attempt results in one of the successful outcomes is without regard to correct timing or correct aiming by the player using the input device, and wherein the number of attempts displayed in the bonus round can be greater than the determined number of successful outcomes, and(iii) for each successful outcome, randomly select one of the plurality of different awards from the award group associated with said successful outcome and provide the selected award to the player.

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