Video games on demand with anti-piracy security
First Claim
Patent Images
1. A non-transitory computer-readable storage medium comprising instructions that, when executed by a processor, cause the processor to:
- send a purchase order for a video game from a set-top box to a game-on-demand server connected to the set-top box via a secure network, wherein the game-on-demand server authenticates the purchase order;
receive the video game from the game-on-demand server at the set-top box; and
in response to a request from a subscriber to execute the video game at the set-top box, send an authorization request to the game-on-demand server;
receive a determination from the game-on-demand server indicating whether the set-top box is authorized to access an account of the subscriber; and
execute the video game at the set-top box when the determination indicates that the set-top box is authorized to access the account of the subscriber.
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Accused Products
Abstract
Systems, methods and computer-readable media are described for the automated payment, download over a network, installation on a set-top box, and play of console and online video games by user interaction with a controller-adapted set-top box. Security measures inhibit video game piracy.
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Citations
20 Claims
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1. A non-transitory computer-readable storage medium comprising instructions that, when executed by a processor, cause the processor to:
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send a purchase order for a video game from a set-top box to a game-on-demand server connected to the set-top box via a secure network, wherein the game-on-demand server authenticates the purchase order; receive the video game from the game-on-demand server at the set-top box; and in response to a request from a subscriber to execute the video game at the set-top box, send an authorization request to the game-on-demand server; receive a determination from the game-on-demand server indicating whether the set-top box is authorized to access an account of the subscriber; and execute the video game at the set-top box when the determination indicates that the set-top box is authorized to access the account of the subscriber. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A computer-implemented method, comprising:
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receiving, at a game-on-demand server, an order for a video game from a set-top box, wherein the game-on-demand server is connected to the set-top box via a secure broadband network and wherein the video game is executable at the set-top box; authenticating an identity of a subscriber associated with the set-top box; determining whether the set-top box is authorized to receive the video game; sending the video game from the game-on-demand server to the set-top box when the set-top box is authorized to receive the video game receiving, at the game-on-demand server, an authorization request by the subscriber to execute the video game at the set-top box; in response to receiving the authorization request determining whether the set-top box is authorized to access an account of the subscriber requesting execution of the video game; and sending the determination to the set-top box, wherein the video game is executable at the set-top box when the determination indicates that the set-top box is authorized to access the account of the subscriber. - View Dependent Claims (18, 19, 20)
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Specification