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Video games on demand with anti-piracy security

  • US 7,789,757 B2
  • Filed: 09/22/2005
  • Issued: 09/07/2010
  • Est. Priority Date: 09/22/2005
  • Status: Active Grant
First Claim
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1. A non-transitory computer-readable storage medium comprising instructions that, when executed by a processor, cause the processor to:

  • send a purchase order for a video game from a set-top box to a game-on-demand server connected to the set-top box via a secure network, wherein the game-on-demand server authenticates the purchase order;

    receive the video game from the game-on-demand server at the set-top box; and

    in response to a request from a subscriber to execute the video game at the set-top box, send an authorization request to the game-on-demand server;

    receive a determination from the game-on-demand server indicating whether the set-top box is authorized to access an account of the subscriber; and

    execute the video game at the set-top box when the determination indicates that the set-top box is authorized to access the account of the subscriber.

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