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Controlling and using virtual universe wish lists

  • US 7,792,801 B2
  • Filed: 10/12/2007
  • Issued: 09/07/2010
  • Est. Priority Date: 10/12/2007
  • Status: Active Grant
First Claim
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1. A method comprising:

  • detecting a selection of a virtual world object in a virtual world by a first avatar in response to a first user input, wherein the first avatar is controlled by a first user associated with a first user account on a virtual world computer network, wherein the virtual world comprises a three-dimensional computer simulated environment where avatars interact as inhabitants of the virtual world, said computer simulated environment controlled by one or more processors in the virtual world computer network, and wherein the selection indicates a desire by the first avatar for an instance of the virtual world object;

    storing a description of the virtual world object in a wish list for the first avatar in response to the detecting the selection of the virtual world object by the first avatar, wherein the wish list includes a listing of desired objects by the first avatar from the virtual world, wherein the listing of desired objects are stored in a data store unit associated with the first user account on the virtual world computer network,notifying a second avatar in the virtual world of the description of the virtual world object in response to the selection of the virtual world object by the first avatar, wherein the second avatar is controlled by a second user associated with a second user account via the virtual world computer network;

    detecting a request by the second avatar, via a second user input, to purchase the instance of the virtual world object for the first avatar, wherein the second user input is associated with user control of the second avatar via the virtual world computer network;

    generating a clone of the virtual world object, wherein the clone of the virtual world object is a data object with characteristics of the virtual world object, said data object configured for storage in one or more of the first user account and the second user account via the virtual world computer network;

    purchasing the clone of the virtual world object responsive to the detecting the request by the second avatar to purchase the instance of the virtual world object for the first avatar; and

    providing the clone of the virtual world object for transfer to the first user account associated with the first avatar in response to the purchasing the clone of the virtual world object.

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