Dynamic in-game soundtrack for a console game machine
First Claim
Patent Images
1. A method for providing a gaming experience to a user on a computer network server, said method comprising computer-implemented steps of:
- providing a game experience using a game application;
providing user game session data comprising a user id, character level, and character game achievements associated with said game experience to a streaming audio content provider;
streaming selected dynamic audio data for the gaming experience during game play from said streaming audio content provider wherein selection of the dynamic audio data is dependent upon a state of the gaming experience and ratings from a plurality of users according to said user game session data;
accepting the streaming dynamic audio data from a streaming audio content provider via said network; and
playing at least a portion of said streaming dynamic audio data.
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Accused Products
Abstract
Background audio for a game being played in a video game system is provided via streaming from an outside source. The background audio played is based on details regarding the state of the video game system, including information regarding the game being played on said video game system. The user can select from among several possibilities for background music, and the selection is then streamed to the video game system from the music service. Enforcement of digital rights and purchasing of tracks streamed from the music service are provided for.
27 Citations
18 Claims
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1. A method for providing a gaming experience to a user on a computer network server, said method comprising computer-implemented steps of:
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providing a game experience using a game application; providing user game session data comprising a user id, character level, and character game achievements associated with said game experience to a streaming audio content provider; streaming selected dynamic audio data for the gaming experience during game play from said streaming audio content provider wherein selection of the dynamic audio data is dependent upon a state of the gaming experience and ratings from a plurality of users according to said user game session data; accepting the streaming dynamic audio data from a streaming audio content provider via said network; and playing at least a portion of said streaming dynamic audio data. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A system for providing a gaming experience to a user, comprising:
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a game application execution module for executing a game application; a music service communicator for providing game execution data regarding said execution of said game application to a music service and for receiving streaming dynamic audio data from said music service, said music service communicator operably connected to said game application execution module; a music service filter used to implement preferential collaborative filtering of streaming dynamic audio data based upon collected user history information and game execution data comprising a user id, character level, and character game achievements as provided to said music service by said music service communicator, said music service filter operably connected to said game application execution module; an audio output, operably connected to said game application execution module and said music service communicator, for outputting audio to said user during game play, said audio comprising at least a portion of said dynamic audio streaming data. - View Dependent Claims (10, 11, 12, 13)
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14. A computer-readable storage medium having a tangible physical structure comprising computer-executable instructions for providing a gaming experience to a user, said computer-executable instructions for performing steps comprising:
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providing a game experience using a game application; providing user game session data comprising a user id, character level, and character game achievements associated with said game experience to a streaming audio content provider; streaming selected dynamic audio data for the gaming experience during gameplay from said streaming audio content provider wherein selection of the dynamic audio data is dependent upon a state of the gaming experience and ratings from a plurality of users according to said user game session data; accepting streaming dynamic audio data from a streaming audio content provider via a network; and playing at least a portion of said streaming dynamic audio data. - View Dependent Claims (15, 16, 17, 18)
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Specification