Texture compression
First Claim
Patent Images
1. A method in a processor of texture compression, comprising the steps of:
- (a) providing first and second texture images;
(b) finding a third image as the difference between said first and second images;
(c) jointly compressing in said processor said first image and said third image; and
(d) finding an error image as the difference between said image and a decompression of a DXTC-compressed image.
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Abstract
3D graphics rendering includes texture compression including joint compression of related textures by using one texture to predict the other, object-based compression for non-rectangular textures, and multitexturing with vector quantization.
20 Citations
6 Claims
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1. A method in a processor of texture compression, comprising the steps of:
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(a) providing first and second texture images; (b) finding a third image as the difference between said first and second images; (c) jointly compressing in said processor said first image and said third image; and (d) finding an error image as the difference between said image and a decompression of a DXTC-compressed image. - View Dependent Claims (2)
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3. A method of a processor for texture image compression, comprising the steps of:
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(a) providing a texture image which includes a texture object of less than all the pixels of said image; (b) finding a bit map which indicates pixels within said object and pixel outside of said object; (c) compressing, in said processor, said texture image as said bit map plus said object; and (d) finding an error image as the difference between said image and a decompression of a DXTC-compressed image.
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4. A method in a processor of DXTC-compressed texture image compression, comprising the steps of:
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(a) providing a DXTC-compressed texture image which includes a texture object of less than all the pixels of said image; (b) finding a binary map which indicates DXTC 4×
4 pixel blocks containing pixels within said object; and(c) jointly compressing, in said processor, said DXTC-compressed texture image as said binary map and a portion of said DXTC-compressed texture image corresponding to said DXTC 4×
4 pixel blocks of said object.
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5. A method of a processor of texture image compression, comprising the steps of:
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(a) providing a texture image; (b) jointly DXTC-compressing said image in said processor; (c) finding an error image as the difference between said image and a decompression of said DXTC-compressed image; and (d) DXTC-compressing said error image. - View Dependent Claims (6)
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Specification