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Universal method for submitting gaming machine source code software to a game certification laboratory

  • US 7,802,087 B2
  • Filed: 10/14/2005
  • Issued: 09/21/2010
  • Est. Priority Date: 03/10/2003
  • Status: Expired due to Fees
First Claim
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1. A computer-implemented method for managing game source code for submission to a game certification laboratory, comprising the steps of:

  • selecting, in a first environment, the game source code and related files to be submitted to the game certification laboratory;

    packaging the selected source code and the related files into an installation package, the packaging step including code signing the installation package with a distinct PKI certificate;

    executing computer software to configure certificate rule policies to enable execution of the code signed installation package in the game certification laboratory;

    executing computer software to configure enforcement of the certificate rule policies, andproviding the code signed installation package to the game certification laboratory for installation within the game certification laboratory according to the configured certificate rule policies.

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