Digital television with subscriber conference overlay
First Claim
Patent Images
1. Virtual community networking for wired and wireless participants in a multi-user network gaming simulation application overlaid with electronically compressed and encoded digital TV data stream, comprising process steps:
- joining by a mobile wireless participant and a residential wired participant in a local or network multi-user simulation application overlaid with electronically compressed and encoded digital TV data stream; and
conferencing via narrowcast text or audio messaging between joined participants;
wherein the simulation comprises a network gaming simulation application wherein the mobile wireless participant and the residential wired participant participate in the network gaming simulation application during such conferencing, such network gaming simulation application comprising a luxury-suite emulation accessible exclusively by the conferencing participants as virtual audience for enabling intimate exclusive viewing in common of a live sports event or competitive telecast by such conferencing participants accessing virtually the luxury-suite emulation during such network gaming simulation application and conferencing;
wherein a central controller, which is coupled via the network to the mobile wireless participant and the residential wired participant, is enabled automatically to generate one or more billing indication that is personalized for such mobile wireless participant or residential wired participant for actual usage according to a programmable select set of participants programmed for a common broadband service overlay, but not for selectively restricted participants.
1 Assignment
0 Petitions
Accused Products
Abstract
Digital television system overlays subscriber two-way communication during broadcast program delivery to create virtual audience community. Individual or group billing and advertisement is personalized per DTV receiver program viewing and/or conferencing activity. Subscriber receiver includes camera and other media I/O device for multi-way video conferencing. Participants may be added or removed dynamically during programming or conferencing.
76 Citations
6 Claims
-
1. Virtual community networking for wired and wireless participants in a multi-user network gaming simulation application overlaid with electronically compressed and encoded digital TV data stream, comprising process steps:
-
joining by a mobile wireless participant and a residential wired participant in a local or network multi-user simulation application overlaid with electronically compressed and encoded digital TV data stream; and conferencing via narrowcast text or audio messaging between joined participants; wherein the simulation comprises a network gaming simulation application wherein the mobile wireless participant and the residential wired participant participate in the network gaming simulation application during such conferencing, such network gaming simulation application comprising a luxury-suite emulation accessible exclusively by the conferencing participants as virtual audience for enabling intimate exclusive viewing in common of a live sports event or competitive telecast by such conferencing participants accessing virtually the luxury-suite emulation during such network gaming simulation application and conferencing;
wherein a central controller, which is coupled via the network to the mobile wireless participant and the residential wired participant, is enabled automatically to generate one or more billing indication that is personalized for such mobile wireless participant or residential wired participant for actual usage according to a programmable select set of participants programmed for a common broadband service overlay, but not for selectively restricted participants. - View Dependent Claims (2)
-
-
3. Interactive method for providing virtual community network service using multi-user network gaming simulation application overlaid with electronically compressed and encoded digital TV data stream, comprising steps:
-
providing access to join a local or network multi-user simulation application overlaid with electronically compressed and encoded digital TV data stream by a mobile wireless participant and a residential wired participant; and transacting with at least one participant by providing an advertisement in the application, such advertisement being targeted at a demographic interest of at least one participant; wherein the simulation comprises a network gaming simulation application wherein the mobile wireless participant and the residential wired participant participate in the network gaming simulation application during such transacting, such network gaming simulation application comprising a luxury-suite emulation accessible exclusively by the transacting participants as virtual audience for enabling intimate exclusive viewing in common of a live sports event or competitive telecast by such transacting participants accessing virtually the luxury-suite emulation during such network gaming simulation application and transacting;
wherein a central controller, which is coupled via the network to the mobile wireless participant and the residential wired participant, is enabled automatically to generate one or more billing indication that is personalized for such mobile wireless participant or residential wired participant for actual usage according to a programmable select set of participants programmed for a common broadband service overlay, but not for selectively restricted participants. - View Dependent Claims (4)
-
-
5. Virtual community method for multi-user network gaming simulation and emulation comprising steps:
-
simulating a multi-user application overlaid with electronically compressed and encoded digital TV data stream by a mobile wireless participant and a residential wired participant; and emulating a conference between the participants during, before or after the simulation; wherein the simulation comprises a network gaming simulation application wherein the mobile wireless participant and the residential wired participant participate in the network gaming simulation application during such conferencing, such network gaming simulation application comprising a luxury-suite emulation accessible exclusively by the conferencing participants as virtual audience for enabling intimate exclusive viewing in common of a live sports event or competitive telecast by such conferencing participants accessing virtually the luxury-suite emulation during such network gaming simulation application and conferencing;
wherein a central controller, which is coupled via the network to the mobile wireless participant and the residential wired participant, is enabled automatically to generate one or more billing indication that is personalized for such mobile wireless participant or residential wired participant for actual usage according to a programmable select set of participants programmed for a common broadband service overlay, but not for selectively restricted participants. - View Dependent Claims (6)
-
Specification