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Digital television with subscriber conference overlay

  • US 7,802,275 B1
  • Filed: 10/24/2006
  • Issued: 09/21/2010
  • Est. Priority Date: 06/10/1998
  • Status: Expired due to Fees
First Claim
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1. Virtual community networking for wired and wireless participants in a multi-user network gaming simulation application overlaid with electronically compressed and encoded digital TV data stream, comprising process steps:

  • joining by a mobile wireless participant and a residential wired participant in a local or network multi-user simulation application overlaid with electronically compressed and encoded digital TV data stream; and

    conferencing via narrowcast text or audio messaging between joined participants;

    wherein the simulation comprises a network gaming simulation application wherein the mobile wireless participant and the residential wired participant participate in the network gaming simulation application during such conferencing, such network gaming simulation application comprising a luxury-suite emulation accessible exclusively by the conferencing participants as virtual audience for enabling intimate exclusive viewing in common of a live sports event or competitive telecast by such conferencing participants accessing virtually the luxury-suite emulation during such network gaming simulation application and conferencing;

    wherein a central controller, which is coupled via the network to the mobile wireless participant and the residential wired participant, is enabled automatically to generate one or more billing indication that is personalized for such mobile wireless participant or residential wired participant for actual usage according to a programmable select set of participants programmed for a common broadband service overlay, but not for selectively restricted participants.

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