Game apparatus and storage medium storing game program
First Claim
1. A game apparatus for playing a game program equipped with a display for displaying a game screen and having a pointing device associated therewith for drawing a path by continuously designating different positions in said game screen, comprising:
- select screen displaying programmed logic circuitry that displays on said display a select screen for selecting one input mode from either a first input mode or a second input mode of the game program;
first determining programmed logic circuitry for, when said first input mode is selected, determining whether or not a path extending in a first direction is drawn by said pointing device;
second determining programmed logic circuitry for, when said second input mode is selected, determining whether or not a path extending in a second direction different from said first direction is drawn by said pointing device; and
game process programmed logic circuitry for executing a common game process in accordance with a result of determination by said first determining programmed logic circuitry or a result of determination by said second determining programmed logic circuitry.
1 Assignment
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Accused Products
Abstract
A game apparatus includes a display and a touch panel provided thereon. A CPU core displays a game screen on the display. A user draw a circular arc path on the touch panel by continuously touching the touch panel with a stick or the like. In either case of continuous inputs so as to draw a clockwise circular arc path in a right-hander mode or continuous inputs so as to draw a counterclockwise circular arc path in a left-hander mode, it is concluded that the same input operations have been carried out. Accordingly, a user character is moved to the right in proportion to a predetermined angle in the right-hander mode, and the user character is moved to the left in proportion to the predetermined angle in the left-hander mode.
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Citations
21 Claims
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1. A game apparatus for playing a game program equipped with a display for displaying a game screen and having a pointing device associated therewith for drawing a path by continuously designating different positions in said game screen, comprising:
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select screen displaying programmed logic circuitry that displays on said display a select screen for selecting one input mode from either a first input mode or a second input mode of the game program; first determining programmed logic circuitry for, when said first input mode is selected, determining whether or not a path extending in a first direction is drawn by said pointing device; second determining programmed logic circuitry for, when said second input mode is selected, determining whether or not a path extending in a second direction different from said first direction is drawn by said pointing device; and game process programmed logic circuitry for executing a common game process in accordance with a result of determination by said first determining programmed logic circuitry or a result of determination by said second determining programmed logic circuitry. - View Dependent Claims (2, 3, 4, 5)
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6. A non-transitory storage medium storing a game program for a game apparatus equipped with a display for displaying a game screen and having a pointing device associated therewith for drawing a path by continuously designating different positions in said game screen, wherein said program allows a game processor to:
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display on said display a select screen for selecting one input mode from either a first input mode or a second input mode of the game program; determine, when said first input mode is selected, whether or not a path extending in a first direction is drawn by said pointing device; determine, when said second input mode is selected, whether or not a path extending in a second direction different from said first direction is drawn by said pointing device; and execute a common game process in accordance with a result of the determinations. - View Dependent Claims (7, 8, 9)
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10. In a game apparatus equipped with a display for displaying a game screen and having a pointing device associated therewith for drawing a path by continuously designating different positions in said game screen, a method of playing a game program, said method comprising:
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displaying on said display a select screen for selecting one input mode from a first input mode or a second input mode of the game program; determining, when said first input mode is selected, whether or not a path extending in a first direction is drawn by said pointing device via at least one processor of the game apparatus; determining, when said second input mode is selected, whether or not a path extending in a second direction different from said first direction is drawn by said pointing device via the at least one processor; and executing a common game process using the at least one processor in accordance with a result of the determinations. - View Dependent Claims (11, 12, 13)
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14. A game apparatus equipped with a display for displaying a game screen and using a pointing device for drawing a path by continuously designating different positions in said game screen, comprising:
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a select screen displaying means for displaying on said display a select screen to select a one input mode from either a right-handed input mode or a left-handed input mode; a detecting means for detecting coordinates input by said pointing device; a determining means for determining whether or not a predetermined path is input on the basis of the coordinates continuously detected by said detecting means; and a game processing means for executing predetermined game processing when said determining means determines that said predetermined path is input, wherein said determining means determines whether or not a diagonally right upward path is input as said predetermined path when said right-handed input mode is selected, and determines whether or not a diagonally left upward path is input as said predetermined path when said left-handed input mode is selected. - View Dependent Claims (15, 16, 17, 18, 19)
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20. A controlling method in a game apparatus equipped with a display for displaying a game screen and using a pointing device for drawing a path by continuously designating different positions in said game screen, including:
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a select screen displaying step for displaying on said display a select screen to select one input mode from either a right-handed input mode and a left-handed input mode; a detecting step for detecting coordinates input by said pointing device; a determining means for determining whether or not a predetermined path is input on the basis of the coordinates continuously detected by said detecting step; and a game processing step for executing predetermined game processing when said determining step determines that said predetermined path is input, wherein said determining step determines whether or not a clockwise path is input as said predetermined path when said right-handed input mode is selected, and determines whether or not a counterclockwise path is input as said predetermined path when said left-handed input mode is selected.
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21. A controlling method of a game apparatus equipped with a display for displaying a game screen and using a pointing device for drawing a path by continuously designating different positions in said game screen, the method comprising:
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displaying on said display a select screen to select one input mode from either a right-handed input mode or a left-handed input mode; detecting coordinates input by said pointing device; determining whether or not a predetermined path is input on the basis of the coordinates continuously detected by said detecting; and executing predetermined game processing when said determining determines that said predetermined path is input, wherein said determining determines whether or not a diagonally right upward path is input as said predetermined path when said right-handed input mode is selected, and determines whether or not a diagonally left upward path is input as said predetermined path when said left-handed input mode is selected.
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Specification