In-game interface with performance feedback
First Claim
1. A music video game apparatus, comprising:
- a first portion of an in-game interface, the first portion configured for displaying graphical representations of music notes of a musical composition, wherein the graphical representations of the music notes include note tubes that travel towards a fixed position on the first portion in an order of performance of the music notes, each note tube having a position and width indicative of a start time and indicative of how long the note should be held by a player, wherein a respective note tube visually transforms as it passes through the fixed position on the first portion;
a compare module configured to compare the player'"'"'s rhythm and pitch in a vocal performance of the musical composition with a reference performance of the musical composition provided by the music video game;
a performance evaluation module coupled to the compare module and configured to generate performance evaluation data based on results of the comparison of the player'"'"'s vocal performance with the reference performance; and
a second portion of the in-game interface, the second portion including a first feedback display mechanism coupled to the performance evaluation module and configured to provide a first feedback indicative of the player'"'"'s rhythm and pitch in the vocal performance of the musical composition based on the performance evaluation data.
1 Assignment
0 Petitions
Accused Products
Abstract
An in-game interface for a music video game includes one or more feedback mechanisms configured to provide feedback to a player relating to the player'"'"'s performance of the music video game. A compare module compares the player'"'"'s performance with a reference performance provided by the music video game. A performance evaluation module determines the performance feedback to be presented to the player while the player performs the musical composition. In some embodiments, the player'"'"'s pitch and rhythm are compared against a reference pitch and rhythm. If the player'"'"'s pitch and rhythm matches the reference pitch and rhythm to within a predetermined target range, then the performance feedback is positive. Otherwise, the performance feedback is negative.
123 Citations
42 Claims
-
1. A music video game apparatus, comprising:
-
a first portion of an in-game interface, the first portion configured for displaying graphical representations of music notes of a musical composition, wherein the graphical representations of the music notes include note tubes that travel towards a fixed position on the first portion in an order of performance of the music notes, each note tube having a position and width indicative of a start time and indicative of how long the note should be held by a player, wherein a respective note tube visually transforms as it passes through the fixed position on the first portion; a compare module configured to compare the player'"'"'s rhythm and pitch in a vocal performance of the musical composition with a reference performance of the musical composition provided by the music video game; a performance evaluation module coupled to the compare module and configured to generate performance evaluation data based on results of the comparison of the player'"'"'s vocal performance with the reference performance; and a second portion of the in-game interface, the second portion including a first feedback display mechanism coupled to the performance evaluation module and configured to provide a first feedback indicative of the player'"'"'s rhythm and pitch in the vocal performance of the musical composition based on the performance evaluation data. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
-
-
18. A music video game apparatus, comprising:
-
a background portion of an in-game interface, the background portion configured to generate an animated representation of a player of the music video game and a virtual audience; a performance feedback interface configured to display graphical representations of music notes of a musical composition, wherein the graphical representations of the music notes include note tubes that travel towards a fixed position on the first portion in an order of performance of the music notes, each note tube having a position and width indicative of a start time and indicative of how long the note should be held by a player, wherein a respective note tube visually transforms as it passes through the fixed position on the first portion; a compare module configured to compare the player'"'"'s vocal performance of the musical composition with a reference performance of the musical composition provided by the music video game; a performance evaluation module coupled to the compare module and configured to generate performance evaluation data for the player; a first feedback mechanism disposed in the performance feedback interface and coupled to the performance evaluation module, the first feedback mechanism configured to provide a first feedback indicative of the player'"'"'s rhythm and pitch in the vocal performance of the musical composition based on the performance evaluation data; and a second feedback mechanism disposed in the performance feedback interface and coupled to the performance evaluation module, the second feedback mechanism configured to provide a second feedback indicative of the reaction of the virtual audience to the player'"'"'s performance of the musical composition. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25)
-
-
26. A music video game apparatus comprising:
-
a first portion of an in-game interface, the first portion configured for displaying graphical representations of music notes of a musical composition, wherein the graphical representations of the music notes include note tubes that travel towards a fixed position on the first portion in an order of performance of the music notes, each note tube having a position and width indicative of a start time and indicative of how long the note should be held by a player, wherein a respective note tube visually transforms as it passes through the fixed position on the first portion; a compare module configured to compare the player'"'"'s vocal performance of the musical composition with a reference performance of the musical composition provided by the music video game;
a performance evaluation module coupled to the compare module and configured to generate performance evaluation data based on results of the comparison of the player'"'"'s vocal performance with the reference performance; anda second portion of the in-game interface, the second portion including a first feedback display mechanism coupled to the performance evaluation module and configured to provide a first feedback indicative of the player'"'"'s vocal performance of the musical composition based on the performance evaluation data. - View Dependent Claims (27, 28, 29)
-
-
30. A computer-implemented method comprising:
-
displaying graphical representations of music notes of a musical composition on a first portion of a music video game, wherein the graphical representations of the music notes include note tubes that travel towards a fixed position on the first portion in an order of performance of the music notes, each note tube having a position and width indicative of a start time and indicative of how long the note should be held by a player, wherein a respective note tube visually transforms as it passes through the fixed position on the first portion; comparing the player'"'"'s vocal performance of the musical composition with a reference performance of the musical composition provided by the music video game; generating performance evaluation data based on results of the comparison of the player'"'"'s vocal performance with the reference performance; and providing a first feedback indicative of the player'"'"'s vocal performance of the musical composition based on the performance evaluation data. - View Dependent Claims (31, 32, 33)
-
-
34. A tangible computer readable storage medium storing one or more programs configured for execution by a computer, the one or more programs comprising instructions for:
-
displaying graphical representations of music notes of a musical composition on a first portion of a music video game, wherein the graphical representations of the music notes include note tubes that travel towards a fixed position on the first portion in an order of performance of the music notes, each note tube having a position and width indicative of a start time and indicative of how long the note should be held by a player, wherein a respective note tube visually transforms as it passes through the fixed position on the first portion; comparing the player'"'"'s vocal performance of the musical composition with a reference performance of the musical composition provided by the music video game; generating performance evaluation data based on results of the comparison of the player'"'"'s vocal performance with the reference performance; and providing a first feedback indicative of the player'"'"'s vocal performance of the musical composition based on the performance evaluation data. - View Dependent Claims (35, 36, 37)
-
-
38. A music video game apparatus, comprising:
-
a first portion of an in-game interface, the first portion configured for displaying graphical representations of music notes of a musical composition, wherein the graphical representations of the music notes include note tubes that travel towards a fixed position on the first portion in an order of performance of the music notes, each note tube having a position and width indicative of a start time and indicative of how long the note should be held by a player, wherein an orientation of a respective note tube shows the player how to bend the corresponding note; a compare module configured to compare the player'"'"'s rhythm and pitch in a vocal performance of the musical composition with a reference performance of the musical composition provided by the music video game; a performance evaluation module coupled to the compare module and configured to generate performance evaluation data based on results of the comparison of the player'"'"'s vocal performance with the reference performance; and a second portion of the in-game interface, the second portion including a first feedback display mechanism coupled to the performance evaluation module and configured to provide a first feedback indicative of the player'"'"'s rhythm and pitch in the vocal performance of the musical composition based on the performance evaluation data.
-
-
39. A music video game apparatus, comprising:
-
a background portion of an in-game interface, the background portion configured to generate an animated representation of a player of the music video game and a virtual audience; a performance feedback interface configured to display graphical representations of music notes of a musical composition, wherein the graphical representations of the music notes include note tubes that travel towards a fixed position on the first portion in an order of performance of the music notes , each note tube having a position and width indicative of a start time and indicative of how long the note should be held by a player, wherein an orientation of a respective note tube shows the player how to bend the corresponding note; a compare module configured to compare the player'"'"'s vocal performance of the musical composition with a reference performance of the musical composition provided by the music video game; a performance evaluation module coupled to the compare module and configured to generate performance evaluation data for the player; a first feedback mechanism disposed in the performance feedback interface and coupled to the performance evaluation module, the first feedback mechanism configured to provide a first feedback indicative of the player'"'"'s rhythm and pitch in the vocal performance of the musical composition based on the performance evaluation data; and a second feedback mechanism disposed in the performance feedback interface and coupled to the performance evaluation module, the second feedback mechanism configured to provide a second feedback indicative of the reaction of the virtual audience to the player'"'"'s performance of the musical composition.
-
-
40. A music video game apparatus comprising:
-
a first portion of an in-game interface, the first portion configured for displaying graphical representations of music notes of a musical composition, wherein the graphical representations of the music notes include note tubes that travel towards a fixed position on the first portion in an order of performance of the music notes, each note tube having a position and width indicative of a start time and indicative of how long the note should be held by a player, wherein an orientation of a respective note tube shows the player how to bend the corresponding note; a compare module configured to compare the player'"'"'s vocal performance of the musical composition with a reference performance of the musical composition provided by the music video game; a performance evaluation module coupled to the compare module and configured to generate performance evaluation data based on results of the comparison of the player'"'"'s vocal performance with the reference performance; and a second portion of the in-game interface, the second portion including a first feedback display mechanism coupled to the performance evaluation module and configured to provide a first feedback indicative of the player'"'"'s vocal performance of the musical composition based on the performance evaluation data.
-
-
41. A computer-implemented method comprising:
-
displaying graphical representations of music notes of a musical composition on a first portion of a music video game, wherein the graphical representations of the music notes include note tubes that travel towards a fixed position on the first portion in an order of performance of the music notes, each note tube having a position and width indicative of a start time and indicative of how long the note should be held by a player, wherein an orientation of a respective note tube shows the player how to bend the corresponding note; comparing the player'"'"'s vocal performance of the musical composition with a reference performance of the musical composition provided by the music video game; generating performance evaluation data based on results of the comparison of the player'"'"'s vocal performance with the reference performance; and providing a first feedback indicative of the player'"'"'s vocal performance of the musical composition based on the performance evaluation data.
-
-
42. A tangible computer readable storage medium storing one or more programs configured for execution by a computer, the one or more programs comprising instructions for:
-
displaying graphical representations of music notes of a musical composition on a first portion of a music video game, wherein the graphical representations of the music notes include note tubes that travel towards a fixed position on the first portion in an order of performance of the music notes, each note tube having a position and width indicative of a start time and indicative of how long the note should be held by a player, wherein an orientation of a respective note tube shows the player how to bend the corresponding note; comparing the player'"'"'s vocal performance of the musical composition with a reference performance of the musical composition provided by the music video game; generating performance evaluation data based on results of the comparison of the player'"'"'s vocal performance with the reference performance; and providing a first feedback indicative of the player'"'"'s vocal performance of the musical composition based on the performance evaluation data.
-
Specification