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Game system and method for controlling game system, game server device therefor, and game device therefor

  • US 7,806,768 B2
  • Filed: 10/24/2005
  • Issued: 10/05/2010
  • Est. Priority Date: 11/15/2004
  • Status: Active Grant
First Claim
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1. A game system, comprising:

  • a game server device comprising;

    a storage unit that stores message information representing contents of a message sent by each of a plurality of players in association with identification information identifying each of the plurality of players; and

    a deliverer that, upon receiving a message request containing identification information and requesting that message information associated with the identification information be transmitted as a response, reads from the storage unit the message information, which can be its own information, that is associated with the identification information contained in the message request and that transmits a message response containing the message information, the message response being the response to the message request; and

    at least two game devices, which, through communication directly with one another and not via the game server, enable the plurality of players to play a game with multiple players as participants of the game with multiple players, said at least two game devices being associated with each other, each of said game devices comprising;

    a personal information storage unit that stores information written for a player of each said game device among the plurality of players;

    an opponent information storage unit that stores information that has been written with respect to an opponent participant;

    a reader that reads the identification information from an information recording medium in which the identification information is recorded;

    a delivery requester that transmits, to said game server device, the message request containing the identification information read by said reader;

    a personal information writer that, upon receiving the message response, writes, in said personal information storage unit, the message information contained in the message response;

    a presharing unit that transmits the message information stored in said personal information storage unit directly to the opponent participant and not via the game server;

    an opponent information writer that, upon receiving directly from the opponent participant and not via the game server, message information of the opponent participant, writes the message information of the opponent participant into said opponent information storage unit;

    a detector that detects a predetermined event;

    an event processor that, in a case in which the event is detected by said detector, performs a process of displaying a message having contents represented by the message information stored in said personal information storage unit and performs a process of transmitting to the opponent participant a display request requesting that the message be displayed; and

    a display request processor that, upon receiving from the opponent participant a display request of the opponent participant, displays a message having contents represented by the message information of the opponent participant stored in the opponent information storage unit.

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