Game machine user interface using a non-contact eye motion recognition device
First Claim
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1. A gaming machine comprising:
- a player tracking device configured to receive player tracking information associated with a player;
a non-contact eye motion recognition device configured to capture eye motion data, wherein the gaming machine is configured to decode the captured eye motion data into inputs to the gaming machine for play of a game of chance on the gaming machine, wherein the captured eye motion data are decoded using personalization files stored as the player tracking information associated with the player, and wherein the gaming machine is configured to maintain a history of the captured eye motion data and the inputs decoded from the captured eye motion data within a memory;
a display configured to display a plurality of input options for selection by the player, the plurality of input options selectable based on the inputs to the gaming machine;
a master gaming controller configured to present one or more games of chance; and
a playback interface controlled and generated by the master gaming controller, the playback interface configured to access the personalization files and the history of the captured eye motion data and, in the event of a dispute, to play back the captured eye motion data and play back a portion of the game of chance in which the inputs decoded from the captured eye motion data were used after the game of chance has been played.
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Abstract
A gaming machine having a non-contact user interface and methods for receiving input to the gaming machine using the non-contact user interface are described. The gaming machine described can receive player tracking information associated with a player, where the player tracking information can include personalization information associated with the player. The gaming machine can receive a signal provided by the player at a non-contact interface device. Next, the gaming machine can decode the signal.
347 Citations
7 Claims
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1. A gaming machine comprising:
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a player tracking device configured to receive player tracking information associated with a player; a non-contact eye motion recognition device configured to capture eye motion data, wherein the gaming machine is configured to decode the captured eye motion data into inputs to the gaming machine for play of a game of chance on the gaming machine, wherein the captured eye motion data are decoded using personalization files stored as the player tracking information associated with the player, and wherein the gaming machine is configured to maintain a history of the captured eye motion data and the inputs decoded from the captured eye motion data within a memory; a display configured to display a plurality of input options for selection by the player, the plurality of input options selectable based on the inputs to the gaming machine; a master gaming controller configured to present one or more games of chance; and a playback interface controlled and generated by the master gaming controller, the playback interface configured to access the personalization files and the history of the captured eye motion data and, in the event of a dispute, to play back the captured eye motion data and play back a portion of the game of chance in which the inputs decoded from the captured eye motion data were used after the game of chance has been played. - View Dependent Claims (2, 3, 4)
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5. A method for receiving input to a gaming machine comprising:
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receiving, by the gaming machine, player tracking information associated with a player, wherein the player tracking information includes personalized non-contact game play eye motions; determining, by the gaming machine, if the personalized non-contact game play eye motions are allowed within a current jurisdiction; displaying a plurality of input options to the player, the plurality of input options associated with a non-contact eye motion recognition device; associating a personalized non-contact game play eye motion with an input to the gaming machine; receiving captured eye motion data from the non-contact eye motion recognition device, wherein the captured eye motion data is captured from eye motions of the player and the eye motions of the player include motions associated with the personalized non-contact game play eye motions; decoding, by the gaming machine, the captured eye motion data using the player tracking information to provide the input to the gaming machine associated with the personalized non-contact game play eye motions; and storing a history of captured eye motion data and inputs decoded from the captured eye motion data and the personalized non-contact game play eye motions on a memory of the gaming machine, wherein the gaming machine is configured to locate an input and the captured eye motion data associated with the located input within the history and play back the located input and the captured eye motion data. - View Dependent Claims (6, 7)
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Specification