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Game machine user interface using a non-contact eye motion recognition device

  • US 7,815,507 B2
  • Filed: 06/18/2004
  • Issued: 10/19/2010
  • Est. Priority Date: 06/18/2004
  • Status: Active Grant
First Claim
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1. A gaming machine comprising:

  • a player tracking device configured to receive player tracking information associated with a player;

    a non-contact eye motion recognition device configured to capture eye motion data, wherein the gaming machine is configured to decode the captured eye motion data into inputs to the gaming machine for play of a game of chance on the gaming machine, wherein the captured eye motion data are decoded using personalization files stored as the player tracking information associated with the player, and wherein the gaming machine is configured to maintain a history of the captured eye motion data and the inputs decoded from the captured eye motion data within a memory;

    a display configured to display a plurality of input options for selection by the player, the plurality of input options selectable based on the inputs to the gaming machine;

    a master gaming controller configured to present one or more games of chance; and

    a playback interface controlled and generated by the master gaming controller, the playback interface configured to access the personalization files and the history of the captured eye motion data and, in the event of a dispute, to play back the captured eye motion data and play back a portion of the game of chance in which the inputs decoded from the captured eye motion data were used after the game of chance has been played.

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