Financial trading game
First Claim
1. A gaming device operable under control of a processor, said gaming device comprising:
- an input device;
a display device; and
a memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to operate with the display device and the input device to;
(a) display a game operable upon a wager by a player;
(b) display a graph in the game, said graph including values on a first index and an indication of time on a second index;
(c) display an icon on the graph;
(d) display a first value plotted on the graph, in addition to the icon;
(e) display at least one other randomly determined value on the graph;
(f) display a line which intersects the values plotted on the graph;
(g) initiate an event if the line intersects the icon displayed on the graph; and
(h) provide the player an outcome based on the values plotted on the graph.
2 Assignments
0 Petitions
Accused Products
Abstract
A game and in particular an electronic game that simulates trading securities on an exchange. The game is preferably played as a video gaming machine for gambling purposes. A computing device is provided having, among other things, a video screen display on which a line chart is displayed. The computing device also includes a selection device, which provides a means by which the player interacts with the computing device to “buy” or “sell”. The line chart includes a vertical axis that corresponds to the value or price of one or more securities, and a horizontal axis that corresponds to time. A segmented line is plotted on the line chart during a round of play. A random number generator randomly determines the vertical axis value for each point plotted along the segmented line.
178 Citations
38 Claims
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1. A gaming device operable under control of a processor, said gaming device comprising:
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an input device; a display device; and a memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to operate with the display device and the input device to; (a) display a game operable upon a wager by a player; (b) display a graph in the game, said graph including values on a first index and an indication of time on a second index; (c) display an icon on the graph; (d) display a first value plotted on the graph, in addition to the icon; (e) display at least one other randomly determined value on the graph; (f) display a line which intersects the values plotted on the graph; (g) initiate an event if the line intersects the icon displayed on the graph; and (h) provide the player an outcome based on the values plotted on the graph. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A gaming device operable under control of a processor, said gaming device comprising:
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a display device configured to display a game which includes an item that is associated with a plurality of different values; an input device; and a memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to operate with the display device and the input device to; (a) display a graph in the game, said graph having a vertical axis and a horizontal axis, wherein the vertical axis corresponds to the different values associated with said item and the horizontal axis corresponds to an indication of time; (b) display at least one icon on the graph; (c) randomly generate one of the values associated with the item, in addition to the icon; (d) display said value plotted on said graph; (e) initiate an event if one of the displayed values intersects the icon displayed on the graph; and (f) repeat (b) to (d) until a termination event occurs; and (g) when said termination event occurs, provide the player with an outcome based on at least two of the values displayed on the graph. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
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18. A method of operating a gaming device, said method comprising:
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causing a processor to operate with a display and an input device to; (a) display, game operable upon a wager by a player; (b) display, a graph in the game, said graph including values on a first index and an indication of time on a second index; (c) display, an icon on the graph; (d) display, a first value plotted on the graph, in addition to the icon; (e) display, at least one other value on the graph; (f) display, a line which intersects the values plotted on the graph; and (g) initiate, an event if the line intersects the icon displayed on the graph; and causing the processor to provide, the player an outcome based on the values plotted on the graph. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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29. A method of operating a gaming device, said method comprising:
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causing a processor to operate with a display device to; (a) display, a game which includes an item that is associated with a plurality of different values and a graph having a first axis and a second different axis transverse to the first axis, wherein the first axis corresponds to the different values associated with said item and the second axis corresponds to an indication of time; (b) display, at least one icon on the graph; (c) randomly generate, one of the values associated with the item, in addition to the icon; (d) display, said value by plotting said value on said graph; (e) initiate, an event if one of the displayed values intersects the icon displayed on the graph; and (f) repeat (c) to (e) until a termination event occurs; and causing the processor, when said termination event occurs, provide the player with an outcome based on at least two of the values displayed on the graph. - View Dependent Claims (30, 31, 32, 33, 34, 35, 36, 37, 38)
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Specification