System and method for providing real world value in a virtual world environment
First Claim
1. A method of providing an online tournament, comprising:
- providing by a server-computer a first avatar of a first player with an associated cash value, said cash value being stored in the server-computer;
providing by the server-computer a competition between the first avatar of the first player and a second avatar of a second player, wherein the first player and the second player access the competition via a network using respective player-computers;
determining by the server-computer a designated portion of the first avatar'"'"'s associated cash value to be transferred to the second avatar;
transferring by the server-computer the designated portion of the first avatar'"'"'s associated cash value to the second avatar; and
providing real world cash value associated with the designated portion of the first avatar'"'"'s associated cash value to the second player,wherein;
the second avatar defeats the first avatar by winning a competition, said winning comprising the second avatar eliminating the first avatar from the competition, the second avatar accruing more points than the first avatar over a fixed time period, or the second avatar achieving a goal before the first avatar, andthe designated portion of the first avatar'"'"'s associated cash value is immediately transferred to the second avatar when the second avatar defeats the first avatar in the competition.
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Accused Products
Abstract
A system and a method is provided wherein real world monetary or cash values are placed on virtual world avatars, avatar possessed or avatar purchasable virtual world items, environmental virtual world items and virtual world computer generated non-player characters (NPCs), such as slayable beasts, monsters, creatures, or humanoids. These NPCs or other avatars (i.e., other players'"'"' avatars) have the ability to defeat and collect the cash value of avatars and their gear, thus gaining cash value for the NPC or the avatars. This cash value is then winnable by any avatar with the skill to best the NPC or other avatar. In this system and method, a real world cash value of an avatar is established and can be increased or decreased based upon the avatar'"'"'s interaction with other avatars, the virtual world environment and/or a player'"'"'s investment of real world cash value.
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Citations
16 Claims
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1. A method of providing an online tournament, comprising:
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providing by a server-computer a first avatar of a first player with an associated cash value, said cash value being stored in the server-computer; providing by the server-computer a competition between the first avatar of the first player and a second avatar of a second player, wherein the first player and the second player access the competition via a network using respective player-computers; determining by the server-computer a designated portion of the first avatar'"'"'s associated cash value to be transferred to the second avatar; transferring by the server-computer the designated portion of the first avatar'"'"'s associated cash value to the second avatar; and providing real world cash value associated with the designated portion of the first avatar'"'"'s associated cash value to the second player, wherein; the second avatar defeats the first avatar by winning a competition, said winning comprising the second avatar eliminating the first avatar from the competition, the second avatar accruing more points than the first avatar over a fixed time period, or the second avatar achieving a goal before the first avatar, and the designated portion of the first avatar'"'"'s associated cash value is immediately transferred to the second avatar when the second avatar defeats the first avatar in the competition. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A system for providing a competition in a virtual world environment, said system comprising a processor and an information storage device having program instructions and information recorded thereon that, when executed by the processor, control the system to:
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provide a first avatar of a first player with an associated cash value; provide a competition between the first avatar of the first player and a second avatar of a second player, wherein the first player and the second player access the competition via a network using respective player-computers; determine a designated portion of the first avatar'"'"'s associated cash value to be transferred to the second avatar; transfer by the server-computer the designated portion of the first avatar'"'"'s associated cash value to the second avatar; and provide real world cash value associated with the designated portion of the first avatar'"'"'s associated cash value to the second player, wherein; the second avatar defeats the first avatar by winning in a competition, said winning comprising the second avatar eliminating the first avatar from the competition, the second avatar accruing more points than the first avatar over a fixed time period, or the second avatar achieving a goal before the first avatar, and the program instructions control the system to transfer designated portion of the first avatar'"'"'s associated cash value to the second avatar when the second avatar defeats the first avatar in the competition. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14, 15, 16)
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Specification