Live hosted online multiplayer game
First Claim
1. A live-hosted multiplayer online gaming system comprising:
- a plurality of game clients;
a network that provides for data communication to and from game clients;
a game controller, coupled to the network, comprising;
logic to operate a live hosted multiplayer online game;
logic to couple the game controller to at least some of the plurality of game clients via the network; and
logic to receive inputs from and to send outputs to the at least some of the plurality of game clients; and
a live operator console comprising;
logic to couple live operator input to the game server to enable communication between the live operator input and the game controller;
logic to synchronize the live operator input to a current game state maintained by the game controller, wherein the logic to synchronize the live operator input further comprises logic to receive audiovisual content generated by a live game host and to provide the audiovisual content to the game controller to be forwarded to the plurality of game clients, the audiovisual content provided by the live operator being synchronized with the current game state, wherein the audiovisual content provided by the live host includes live commentary from the live host regarding in-game events; and
logic to send messages to the game controller that cause the game controller to create events that control at least in part the execution of the live hosted multiplayer online game.
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Accused Products
Abstract
A live-hosted multiplayer online gaming system includes a plurality of game clients, a game controller, and a live-operator input. The game controller includes logic to operate a live-hosted multiplayer online game, logic to couple the game controller to the plurality of game clients via a network, and logic to receive inputs from and to send outputs to the plurality of game clients. The live operator console further includes logic to couple the live operator input to the game server to enable communication between the live operator input and the game controller, logic to synchronize the live operator input to the current game state, and logic to send messages to the game controller that cause the game controller to create events that control at least in part the execution of the live hosted multiplayer online game.
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Citations
45 Claims
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1. A live-hosted multiplayer online gaming system comprising:
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a plurality of game clients; a network that provides for data communication to and from game clients; a game controller, coupled to the network, comprising; logic to operate a live hosted multiplayer online game; logic to couple the game controller to at least some of the plurality of game clients via the network; and logic to receive inputs from and to send outputs to the at least some of the plurality of game clients; and a live operator console comprising; logic to couple live operator input to the game server to enable communication between the live operator input and the game controller; logic to synchronize the live operator input to a current game state maintained by the game controller, wherein the logic to synchronize the live operator input further comprises logic to receive audiovisual content generated by a live game host and to provide the audiovisual content to the game controller to be forwarded to the plurality of game clients, the audiovisual content provided by the live operator being synchronized with the current game state, wherein the audiovisual content provided by the live host includes live commentary from the live host regarding in-game events; and logic to send messages to the game controller that cause the game controller to create events that control at least in part the execution of the live hosted multiplayer online game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A method for operating a live hosted multiplayer online game comprising:
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registering a plurality of video game clients to participate in the live hosted multiplayer online game; registering a live host console to provide a user interface for a live host to control and monitor the live hosted multiplayer online game; publishing content to the plurality of video game clients, wherein publishing the content to the plurality of video game clients includes publishing a question to the plurality of video game clients and publishing audiovisual content generated by a live game host, the audiovisual content provided by the live operator being synchronized with the current game state, wherein the audiovisual content provided by the live host includes live commentary from the live host regarding in-game events; receiving a set of responses from the plurality of video game clients; creating a summary of the set of responses received from the plurality of video game clients; sending the summary of the set of responses to the live host console; receiving an event request from the live host console; and transmitting a game content to the plurality of client video game clients in response to the event request. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45)
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Specification