Game information, information storage medium and game apparatus
First Claim
1. An image generating method performed by an apparatus including a processor, the apparatus connected to an input system, the input system including a tablet using an electromagnetic induction method;
- and a formed object incorporating a coil for performing predetermined communication using an electro magnetic induction method when placed on the tablet, and a memory for storing identification information on the formed object, so that, when the formed object is placed on the tablet, the apparatus obtains from the input system a placed position and direction on the tablet, and identification information on the formed object, the method comprising;
detecting, with a processor a change of the placed position and direction obtained from the input system;
selecting with a processor character information corresponding to the identification information obtained from the input system out of a plurality of character information obtained from the input system out of a plurality of character information, each of which includes image information on a character imitating a figure of the formed object and is associated with the identification information on the formed object;
setting discretionarily, with a processor a size of a movement area correlating with a placement detectable area on the tablet, and setting the movement area in a game space;
controlling with a processor a display position of the character by disposing the character imitating the figure of the formed object in a position in the movement area correlating with the placed position of the formed object in the placement detectable area according to the selected character information, and controlling the character to perform an action according to a predetermined action pattern when the detected change satisfies a predetermined condition; and
generating with a processor an image of the game space including the whole correlating area so that the character is displayed regardless of the size of the movement area and regardless of where in the placement detectable area a player places the formed object,wherein controlling the character is at least based on a detected amount of change of the gripping strength applied to the formed object, the detection being detected by a pressure sensor.
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Accused Products
Abstract
Game information is provided that includes a table, a formed object incorporating a coil and a memory for storing identification information on the formed object. When a formed object is placed on the tablet, the apparatus obtains from the input system a placed position and direction on the tablet, and identification information on the formed object. The apparatus can detect a change of the placed position and the direction obtained from the input system, select character information corresponding to the identification information, dispose the character in a game space, control motion and movement of the character according to the change detected, and generate an image in the game space including the character controlled by the character control unit.
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Citations
18 Claims
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1. An image generating method performed by an apparatus including a processor, the apparatus connected to an input system, the input system including a tablet using an electromagnetic induction method;
- and a formed object incorporating a coil for performing predetermined communication using an electro magnetic induction method when placed on the tablet, and a memory for storing identification information on the formed object, so that, when the formed object is placed on the tablet, the apparatus obtains from the input system a placed position and direction on the tablet, and identification information on the formed object, the method comprising;
detecting, with a processor a change of the placed position and direction obtained from the input system; selecting with a processor character information corresponding to the identification information obtained from the input system out of a plurality of character information obtained from the input system out of a plurality of character information, each of which includes image information on a character imitating a figure of the formed object and is associated with the identification information on the formed object; setting discretionarily, with a processor a size of a movement area correlating with a placement detectable area on the tablet, and setting the movement area in a game space; controlling with a processor a display position of the character by disposing the character imitating the figure of the formed object in a position in the movement area correlating with the placed position of the formed object in the placement detectable area according to the selected character information, and controlling the character to perform an action according to a predetermined action pattern when the detected change satisfies a predetermined condition; and generating with a processor an image of the game space including the whole correlating area so that the character is displayed regardless of the size of the movement area and regardless of where in the placement detectable area a player places the formed object, wherein controlling the character is at least based on a detected amount of change of the gripping strength applied to the formed object, the detection being detected by a pressure sensor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
- and a formed object incorporating a coil for performing predetermined communication using an electro magnetic induction method when placed on the tablet, and a memory for storing identification information on the formed object, so that, when the formed object is placed on the tablet, the apparatus obtains from the input system a placed position and direction on the tablet, and identification information on the formed object, the method comprising;
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11. An image generating method performed by an apparatus including a processor, the apparatus connected to an input system, the input system including a tablet using an electromagnetic induction method;
- and a printed matter, which has a character picture printed on the printing surface thereof, incorporating a coil for performing predetermined communication using an electromagnetic induction method when placed on the tablet, and a memory for storing identification information on the printed matter, so that, when the printed matter is placed on the tablet, the apparatus obtains from the input system a placed position and a direction on the tablet, and identification information on the printed matter, the method comprising;
detecting, with a processor a change of the placed position and the direction obtained from the input system; selecting, with a processor character information corresponding to the identification information obtained from the input system from a plurality of character information, each of which includes image information on the character printed on the printed matter and is associated with identification information on the printed matter; setting discretionarily, with a processor a size of movement area correlating with a placement detectable area on the tablet, and setting the movement area in a game space; controlling, with a processor a display position of the character by disposing the character, printed on the printed matter in the position in the movement area correlating with the placed position of the printed matter in the placement detectable area according to the selected character information, and for controlling the character to perform an action according to a predetermined action pattern when the change detected by the change detecting unit satisfies a predetermined condition; and generating, with a processor an image of the game space including the whole correlating area so that the character is displayed regardless of the size of the movement area the regardless of where in the placement detectable area a player places the printed matter, wherein controlling the character is at least based on a detected amount of change of the gripping strength applied to the character printed on the printed matter, the detection being detected by a pressure sensor. - View Dependent Claims (12, 13, 14, 15, 16)
- and a printed matter, which has a character picture printed on the printing surface thereof, incorporating a coil for performing predetermined communication using an electromagnetic induction method when placed on the tablet, and a memory for storing identification information on the printed matter, so that, when the printed matter is placed on the tablet, the apparatus obtains from the input system a placed position and a direction on the tablet, and identification information on the printed matter, the method comprising;
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17. A game apparatus connected to an input system, the input system comprising:
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a tablet using an electromagnetic induction method; and a formed object incorporating a coil for performing predetermined communication with the tablet using an electromagnetic induction method when placed on the tablet, and a memory for storing identification information on the formed object, so that the apparatus obtains from the input system a placed position and a direction on the tablet, and identification information on the formed object when the formed object is placed on the tablet, the apparatus comprising; a change detecting unit for detecting a change of the placed position and the direction obtained from the input system; a selecting unit for selecting character information corresponding to the identification information obtained from the input system out of a plurality of character information, each of which includes image information on a character imitating a figure of the formed object and is associated with the identification information on the formed object; a correlating area setting unit for setting discretionarily a size of a movement area correlating with a placement detectable area on the tablet, and setting the movement area in a game space; a character control unit for controlling a display position of the character by disposing the character imitating the figure of the formed object in the position in the movement area correlating with the placed position of the formed object in placement detectable area according to the character information selected by the selecting unit, and for controlling the character to perform an action according to a predetermined action pattern when the change detected by the change detecting unit satisfies a predetermined condition; and an image generating unit for generating an image of the game space including the whole correlating area so that the character is displayed regardless of the size of the movement area and regardless of where in the placement detectable area a player places the formed object, wherein the image generation unit controls the character at least based on a detected amount of change of the gripping strength applied to the formed object, the detection being detected by a pressure sensor.
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18. A game apparatus connected to an input system, the input system comprising:
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a tablet using an electromagnetic induction method; and a printed matter, which has a character picture on a printing surface thereof, incorporating a coil for performing predetermined communication using an electromagnetic induction method when placed on the tablet, and a memory for storing identification information on the printed matter, so that the apparatus obtains from the input system a placed position and a direction on the tablet, and identification information on the printed matter when the printed matter is placed on the tablet, the apparatus comprising; a change detecting unit for detecting a change of the placed position and the direction obtained from the input system; a selecting unit for selecting character information corresponding to the identification information obtained from the input system out of a plurality of character information, each of which includes image information on a character printed on the printed matter and is associated with the identification information on the printed matter; a correlating area setting unit for setting discretionarily a size of a movement area correlating with a placement detectable area on the tablet, and setting a position of the movement area in a game space; a selecting unit for selecting character information corresponding to the identification information obtained from the input system out of a plurality of character information, each of which includes image information on a character printed on the printed matter and is associated with the identification information on the printed matter; a correlating area setting unit for setting discretionarily a size of a movement area correlating with a placement detectable area on the tablet, and setting a position of the movement area in a game space; a character control unit for controlling a display position of the character by disposing the character printed on the printed matter in the pin the position in the movement area correlating with the placed position of the printed matter in the placement detectable area according to the character information selected by the selecting unit, and for controlling the character to perform an action according to a predetermined action pattern when the change detected by the change detecting unit satisfies a predetermined condition; and an image generating unit for generating an image of the game space including the whole correlating area so that the character is displayed regardless of the size of the movement area and regardless of where in the placement detectable area a player places the printed matter.
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Specification