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Game information, information storage medium and game apparatus

  • US 7,828,295 B2
  • Filed: 05/19/2004
  • Issued: 11/09/2010
  • Est. Priority Date: 05/19/2003
  • Status: Expired due to Fees
First Claim
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1. An image generating method performed by an apparatus including a processor, the apparatus connected to an input system, the input system including a tablet using an electromagnetic induction method;

  • and a formed object incorporating a coil for performing predetermined communication using an electro magnetic induction method when placed on the tablet, and a memory for storing identification information on the formed object, so that, when the formed object is placed on the tablet, the apparatus obtains from the input system a placed position and direction on the tablet, and identification information on the formed object, the method comprising;

    detecting, with a processor a change of the placed position and direction obtained from the input system;

    selecting with a processor character information corresponding to the identification information obtained from the input system out of a plurality of character information obtained from the input system out of a plurality of character information, each of which includes image information on a character imitating a figure of the formed object and is associated with the identification information on the formed object;

    setting discretionarily, with a processor a size of a movement area correlating with a placement detectable area on the tablet, and setting the movement area in a game space;

    controlling with a processor a display position of the character by disposing the character imitating the figure of the formed object in a position in the movement area correlating with the placed position of the formed object in the placement detectable area according to the selected character information, and controlling the character to perform an action according to a predetermined action pattern when the detected change satisfies a predetermined condition; and

    generating with a processor an image of the game space including the whole correlating area so that the character is displayed regardless of the size of the movement area and regardless of where in the placement detectable area a player places the formed object,wherein controlling the character is at least based on a detected amount of change of the gripping strength applied to the formed object, the detection being detected by a pressure sensor.

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