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System and method for using time-sensitive tickets as player awards in gaming machines

  • US 7,828,647 B1
  • Filed: 07/20/2006
  • Issued: 11/09/2010
  • Est. Priority Date: 03/19/2002
  • Status: Expired due to Fees
First Claim
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1. A method for awarding time-sensitive tickets in a gaming environment, the method comprising:

  • establishing access between a ticket database managed by a ticket provider and a backend computer in a gaming establishment, wherein the backend computer is in communication with one or more gaming machines;

    reserving a first block of time-sensitive tickets for a first event having a specific date and time from the ticket database to the gaming establishment, wherein the first block of one or more time-sensitive tickets are purchasable by the gaming establishment;

    assigning one or more tickets from the first block of time-sensitive tickets with one or more winning events in one or more gaming machines using the backend computer;

    presenting associations between the one or more tickets from the first block time-sensitive tickets and the one or more winning events on the one or more gaming machines;

    transmitting the associations between the tickets and the winning events from the backend computer to one or more gaming machines;

    purchasing one or more tickets from the ticket database in response to the one or more winning events being established in one or more gaming machines;

    awarding one or more tickets to a player at the gaming machine in response to the one or more winning events occurring during play of the gaming machine by the player;

    removing associations between the first block of time-sensitive tickets and the one or more winning events when the date of first event has past; and

    assigning a second block of time-sensitive tickets with one or more winning events in one or more gaming machines after the date of first event has past.

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