Player verification method and system for remote gaming terminals
First Claim
1. A method of providing player verification for a remote gaming terminal, the method comprising:
- providing one or more gaming events from one or more servers, said one or more servers operated by a gaming operator, to said remote gaming terminal via a first communication link;
establishing one or more criteria for verifying the identity or eligibility of a player, wherein said one or more criteria includes an appropriate age of said player;
receiving a request from said remote gaming terminal to participate in at least one particular gaming event selected from said one or more gaming events;
determining that player verification is required;
receiving, at said one or more servers, when it is determined that player verification is required, personal information regarding a specific player from a verification device, wherein said verification device is independent from said remote gaming terminal such that said verification device is configured to be used in the same location as said remote gaming terminal, wherein said personal information is received via a second communication link during or immediately prior to the play of a wager-based game at said remote gaming terminal, wherein said second communication link is different than said first communication link and uses a different communication medium than said first communication link, said personal information including at least two of the following;
a) one or more visual images of the specific player,b) a current geographic location of the specific player, andc) one or more voice samples of the specific player;
transmitting said personal information from said one or more servers to a player authentication system operated by a third party, said third party being a separate entity from said gaming operator, wherein said one or more servers are located at a different location from said authentication system;
receiving verification at said one or more servers from said player authentication system when said personal information regarding said specific player is acceptable; and
permitting, using said one or more servers, when said personal information is verified, said at least one particular gaming event to commence or continue on said remote gaming terminal.
1 Assignment
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Accused Products
Abstract
Various methods and systems for providing a reliable verification of a player at a remote gaming terminal are disclosed. This is done by providing gaming events remotely via a first mode of communication, establishing criteria for verifying the identity of a player, receiving a player request to participate in a gaming event remotely, obtaining personal information for that player via a second mode of communication, verifying that the obtained personal information is adequate, and permitting the requested gaming event to commence. Additional features can include a subsequent repetition of the steps of obtaining and verifying personal information, and permitting the gaming event to commence or continue. Personal information can include pictures and/or the geographic location of the player. A cellular telephone can be used to take pictures and determine the geographic location of the player, and both of these items can be transmitted via a cellular telephone call.
363 Citations
39 Claims
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1. A method of providing player verification for a remote gaming terminal, the method comprising:
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providing one or more gaming events from one or more servers, said one or more servers operated by a gaming operator, to said remote gaming terminal via a first communication link; establishing one or more criteria for verifying the identity or eligibility of a player, wherein said one or more criteria includes an appropriate age of said player; receiving a request from said remote gaming terminal to participate in at least one particular gaming event selected from said one or more gaming events; determining that player verification is required; receiving, at said one or more servers, when it is determined that player verification is required, personal information regarding a specific player from a verification device, wherein said verification device is independent from said remote gaming terminal such that said verification device is configured to be used in the same location as said remote gaming terminal, wherein said personal information is received via a second communication link during or immediately prior to the play of a wager-based game at said remote gaming terminal, wherein said second communication link is different than said first communication link and uses a different communication medium than said first communication link, said personal information including at least two of the following; a) one or more visual images of the specific player, b) a current geographic location of the specific player, and c) one or more voice samples of the specific player; transmitting said personal information from said one or more servers to a player authentication system operated by a third party, said third party being a separate entity from said gaming operator, wherein said one or more servers are located at a different location from said authentication system; receiving verification at said one or more servers from said player authentication system when said personal information regarding said specific player is acceptable; and permitting, using said one or more servers, when said personal information is verified, said at least one particular gaming event to commence or continue on said remote gaming terminal. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A remote gaming system configured for accepting wagers and granting monetary awards at a remote gaming terminal, comprising:
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an electronic device configured to provide and to control one or more gaming events, the electronic device configured to be operated by a gaming operator; a logic device configured to determine when player verification is required; a first communication device configured to communicate with said remote gaming terminal via a first communication link and to provide at least one of said one or more gaming events at said remote gaming terminal; a second communication device configured to communicate with said remote gaming terminal via a second communication link, said second communication link configured to use a different communication medium than said first communication link, said second communication link being different than said first communication link, and said second communication link configured to obtain personal information regarding a specific player at said remote gaming terminal during or immediately prior to the play of a wager-based game at said remote gaming terminal, said personal information regarding said specific player including at least two of the following; a) one or more visual images of the specific player, b) a current geographic location of the specific player, and c) one or more voice samples of the specific player; and a player verification program configured to verify whether said personal information regarding said specific player is acceptable according to one or more criteria for verifying the identity or eligibility of a player, wherein said one or more criteria includes an appropriate age of said player, wherein said player verification program is configured to receive an authorization signal from a player authentication system configured to be operated by a third party, the third party being a separate entity from said gaming operator, wherein said electronic device is located at a different location from said authentication system. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26)
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27. A remote gaming terminal player verification system, comprising:
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at least one computer server, said at least one computer server configured to be operated by a gaming operator, said at least one computer server having a player verification program configured to verify when personal information regarding a specific player obtained at a remote gaming terminal is acceptable according to one or more criteria for verifying the identity or eligibility of a player, wherein said one or more criteria includes an appropriate age of said player, wherein said player verification program is configured to receive an authorization signal from a player authentication system configured to be operated by a third party, the third party being a separate entity from said gaming operator, wherein said at least one computer server is located at a different location from said authentication system; a logic device configured to determine when player verification is required; one or more gaming devices configured to communicate with said at least one computer server, wherein at least one of said one or more gaming devices is further configured to provide and control one or more gaming events; a first communication device, said first communication device configured to communicate with said at least one computer server via a first communication link and to provide at least one of said one or more gaming events at said remote gaming terminal; and a second communication device, said second communication device configured to communicate with said at least one computer server via a second communication link and to obtain personal information regarding a specific player at said remote gaming terminal during or immediately prior to the play of a wager-based game at said remote gaming terminal, said second communication link configured to use a different communication medium than said first communication link, said second communication link being different than said first communication link, and said personal information regarding said specific player including at least two of the following; a) one or more visual images of the specific player, b) a current geographic location of the specific player, and c) one or more voice samples of the specific player. - View Dependent Claims (28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39)
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Specification