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Player verification method and system for remote gaming terminals

  • US 7,828,652 B2
  • Filed: 02/12/2004
  • Issued: 11/09/2010
  • Est. Priority Date: 02/12/2004
  • Status: Active Grant
First Claim
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1. A method of providing player verification for a remote gaming terminal, the method comprising:

  • providing one or more gaming events from one or more servers, said one or more servers operated by a gaming operator, to said remote gaming terminal via a first communication link;

    establishing one or more criteria for verifying the identity or eligibility of a player, wherein said one or more criteria includes an appropriate age of said player;

    receiving a request from said remote gaming terminal to participate in at least one particular gaming event selected from said one or more gaming events;

    determining that player verification is required;

    receiving, at said one or more servers, when it is determined that player verification is required, personal information regarding a specific player from a verification device, wherein said verification device is independent from said remote gaming terminal such that said verification device is configured to be used in the same location as said remote gaming terminal, wherein said personal information is received via a second communication link during or immediately prior to the play of a wager-based game at said remote gaming terminal, wherein said second communication link is different than said first communication link and uses a different communication medium than said first communication link, said personal information including at least two of the following;

    a) one or more visual images of the specific player,b) a current geographic location of the specific player, andc) one or more voice samples of the specific player;

    transmitting said personal information from said one or more servers to a player authentication system operated by a third party, said third party being a separate entity from said gaming operator, wherein said one or more servers are located at a different location from said authentication system;

    receiving verification at said one or more servers from said player authentication system when said personal information regarding said specific player is acceptable; and

    permitting, using said one or more servers, when said personal information is verified, said at least one particular gaming event to commence or continue on said remote gaming terminal.

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