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System and method for enhancing the experience of participant in a massively multiplayer game

  • US 7,828,657 B2
  • Filed: 05/20/2003
  • Issued: 11/09/2010
  • Est. Priority Date: 05/20/2003
  • Status: Active Grant
First Claim
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1. A computer-implemented method for enhancing the experience of a first player controlling a first avatar in a computer game by causing a speaker to play a theme, the method comprising the steps of:

  • (a) causing a processor to determine a context for the first avatar based on a first avatar'"'"'s location in a virtual world;

    (b) causing a processor to select a groove level responsive to characteristics of the first avatar'"'"'s virtual location, wherein the groove level is indicative of one of an excitement and a tension level;

    (c) causing a processor to play, at a non-zero output level, through a speaker, a background theme based on the first avatar'"'"'s location and the selected groove level;

    (d) causing a processor to receive first instructions from the first player, the first instructions causing the first avatar to play a first melody, the first melody being chosen by the first player from among a plurality of available melodies;

    (e) causing a processor to receive second instructions from a second player, the second instructions causing a second avatar to play a second melody, the second melody being chosen by the second player; and

    (f) causing a processor to transform the first melody in response to the background theme and to the second melody by carrying out one of melody transposition and tempo matching.

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