Storage medium having game program stored thereon and game apparatus
First Claim
1. A non-transitory storage medium having stored thereon a game program which causes a computer, in a game apparatus comprising a pointing device for indicating a position on a display screen on which a game image is displayed, to execute:
- a coordinate detection step of detecting, at regular time intervals, a series of coordinate values each of which is inputted through the pointing device and indicates a position on the display screen, based on an output signal from the pointing device;
an operation state determination step of determining whether or not a player is controlling at least one first object displayed on the display screen with the pointing device, based on the output signal from the pointing device;
a selection determination step of determining, based on a track indicated by the series of coordinate values detected in the coordinate detection step, whether or not a second object to be displayed on the display screen is selected to be displayed on the display screen; and
an action control step of controlling either one of the first object and the second object to perform a predetermined action on the other object when the selection determination step determines that the second object is selected.
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Accused Products
Abstract
In a coordinate detection step, a series of coordinate values each of which indicates a position which is on a display screen and is inputted through a pointing device, are detected at intervals of a unit time. Further, an operation state determination step determines whether or not a player is controlling a first object with the pointing device. When the operation state determination step determines that the player is controlling the first object, the selection determination step determines whether or not an input track of the pointing device forms an enclosed area for enclosing a second object based on the series of coordinate values. When the enclosed area has been formed, the first object and the second object are caused to perform predetermined actions.
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Citations
18 Claims
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1. A non-transitory storage medium having stored thereon a game program which causes a computer, in a game apparatus comprising a pointing device for indicating a position on a display screen on which a game image is displayed, to execute:
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a coordinate detection step of detecting, at regular time intervals, a series of coordinate values each of which is inputted through the pointing device and indicates a position on the display screen, based on an output signal from the pointing device; an operation state determination step of determining whether or not a player is controlling at least one first object displayed on the display screen with the pointing device, based on the output signal from the pointing device; a selection determination step of determining, based on a track indicated by the series of coordinate values detected in the coordinate detection step, whether or not a second object to be displayed on the display screen is selected to be displayed on the display screen; and an action control step of controlling either one of the first object and the second object to perform a predetermined action on the other object when the selection determination step determines that the second object is selected. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A non-transitory storage medium having stored thereon a game program which causes a computer, in a game apparatus comprising a pointing device for indicating a position on a display screen on which a game image is displayed, to execute:
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a coordinate detection step of detecting, at regular time intervals, a series of coordinate values each of which is inputted through the pointing device and indicates a position on the display screen, based on an output signal from the pointing device; a line segment calculation step of calculating, based on the series of coordinate values detected in the coordinate detection step, a plurality of line segments each of which connects two consecutive coordinate points; an enclosure determination step of determining whether or not an input track formed of the plurality of line segments encloses at least one object on the display screen; a selection step of selecting, when the enclosure determination step determines that the at least one object is enclosed, the at least one object, and an action process step of causing, when the selection step selects the at least one object, the selected object to perform a predetermined action on at least one other object which is not selected in the selection step. - View Dependent Claims (8)
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9. A non-transitory storage medium having stored thereon a game program which causes a computer, in a game apparatus comprising a pointing device for indicating a position on a display screen on which a game image is displayed, to execute:
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a coordinate detection step of detecting, at regular time intervals, a series of coordinate values each of which is inputted through the pointing device and indicates a position on the display screen, based on an output signal from the pointing device; a line segment calculation step of calculating, based on the series of coordinate values detected in the coordinate detection step, a plurality of line segments each of which indicates a distance and a direction between two consecutive coordinate points; a compensated track calculation step of calculating a compensated input track by subjecting, to a predetermined calculation, the plurality of line segments having been calculated; a compensated track storage step of storing, in a memory, the compensated input track having been calculated; selecting at least one object enclosed by a line formed by the plurality of line segments and the compensated input track, and causing the selected at least one object to perform a game process step of a predetermined game process, wherein the predetermined game process includes at least one of the selected at least one object acting on another object not included in the selected at least one object or the other object acting on the selected at least one object. - View Dependent Claims (10, 11)
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12. A non-transitory storage medium having stored thereon a game program which causes a computer, in a game apparatus comprising a pointing device for indicating a position on a display screen on which a game image is displayed, to execute:
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a first object selection step in which at least one first object is selected by determining that the at least one first object is at least partially within an area of the display defined by a set of coordinate values inputted through a pointing device applied to the display screen; after the first operation selection step, a second object selection step in which at least one second object is selected based on whether the object is at least partially within a second area of the display defined by a track indicated by a set of coordinate values inputted through a pointing device applied to the display screen, wherein the at least one second object is distinct from the at least one first object during the second object selection step, and after the second object selection step, an effect action process step that causes at least one of (a) the first object to exert an effect on the at least one second object, and (b) the at least one second object to exert an effect on the at least one first object. - View Dependent Claims (13, 14)
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15. A method preformed by a game apparatus executing a game program, wherein the game apparatus includes a pointing device for indicating a position on a display screen on which a game image is displayed, the method comprising:
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selecting at least one first object based by determining that the at least one first object is at least partially within an area of the display defined by a set of coordinate values inputted through a pointing device applied to the display screen; after selecting the at least one first object, selecting at least one second object by determining that the at least one second object is at least partially within an area of the display defined by a set of coordinate values inputted through a pointing device applied to the display screen, and the at least one second object is distinct from the at least one first object at least during the step of selecting the at least one second object, and a second object selection step in which at least one second object is selected based on whether the object is at least partially within a track indicated by a set of coordinate values inputted through a pointing device applied to the display screen, wherein the at least one second object is distinct from the at least one first object during the second object selection step, and effecting an effect action to be shown in the display that includes at least one of (a) the at least one first object exerting an effect on the at least one second object, and (b) the at least one second object to exerting an effect on the at least one first object. - View Dependent Claims (16, 17)
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18. A non-transitory storage medium having stored thereon a game program which causes a computer, in a game apparatus comprising a pointing device for indicating a position on a display screen on which the game image is displayed, to execute:
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a coordinate detection step of detecting, at regular time intervals, a series of coordinate values each of which is inputted through the pointing device and indicates a position on the display screen, based on an output signal from the pointing device; a first selection determination step of determining, based on the series of coordinate values detected in the coordinate detection step, whether a first object displayed on the display screen is selected with the pointing device; an operation state determination step of determining whether a player is controlling the first object displayed on the display screen with the pointing device, based on an output signal from the pointing device; a second selection determination step of determining whether a second object displayed on the display screen is selected based on a track indicated by another series of coordinate values detected in the coordinate detection step and selected with the pointing device; and an action control step of controlling at least one of the first object and the second object so as to perform a predetermined action on the other object when the selection determination step determines that the first object and second object are selected.
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Specification