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Animating graphical objects using input video

  • US 7,830,384 B1
  • Filed: 04/19/2006
  • Issued: 11/09/2010
  • Est. Priority Date: 04/27/2005
  • Status: Active Grant
First Claim
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1. A method for driving a graphical object in computer-generated material in film, television and computer games based on a performance of an actor in an actual performance video stream, the method comprising:

  • a. selecting a plurality of key calibration frames in a calibration video stream to serve as a basis set of frames specific to the actor and the graphical object;

    b. defining animation control values, in accordance with artistic intent, for each of a set of control variables, corresponding to each of the key calibration frames;

    c. parameterizing features of the actor in the calibration video stream so as to obtain a vector of values of parameters for each frame of the calibration video stream;

    d. deriving, for each key calibration frame, a vector containing a distance to all of the key calibration frames;

    e. for each frame in the video stream, deriving a vector containing, as elements, distances to all of the basis set of key calibration frames;

    f. mapping the space of distance vectors into the set of control variables according to a mapping operation;

    g. applying the mapping operation to distance vectors derived from the actual performance video stream to obtain a time sequence of animation control values; and

    h. creating the graphical object embodying a particular visual depiction of the actor based on applying the sequence of animation control values to the graphical object.

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