Wagering game with community award based on best selection from all players
First Claim
Patent Images
1. A gaming system for playing a community game comprising:
- a plurality of linked gaming machines being operable to receive wagers from players, each machine including a display for displaying a plurality of objects, each of said plurality of objects being associated with an award, each of said awards being masked prior to selection;
wherein at least one of said plurality of objects is randomly pre-selected at each of said plurality of linked gaming machines by a controller, said controller providing said players with at least two options to select from during a fixed amount of time, said at least two options being to (i) accept said pre-selected object by said controller or (ii) select a different object via player selection, and wherein said object that is pre-selected by said controller is automatically selected after said fixed amount of time has expired; and
wherein upon selection of at least one of said objects at each of said plurality of linked gaming machines, the award associated with said at least one selected object is revealed and the highest award associated with said selected objects is awarded to each of said gaming machines.
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Abstract
A gaming system for conducting a community game at linked gaming machines includes a best selection feature that allows players to make selections from a plurality of selectable objects. Each selected object is associated with an award and the highest award is awarded to each of the players at the linked gaming machines.
185 Citations
17 Claims
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1. A gaming system for playing a community game comprising:
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a plurality of linked gaming machines being operable to receive wagers from players, each machine including a display for displaying a plurality of objects, each of said plurality of objects being associated with an award, each of said awards being masked prior to selection; wherein at least one of said plurality of objects is randomly pre-selected at each of said plurality of linked gaming machines by a controller, said controller providing said players with at least two options to select from during a fixed amount of time, said at least two options being to (i) accept said pre-selected object by said controller or (ii) select a different object via player selection, and wherein said object that is pre-selected by said controller is automatically selected after said fixed amount of time has expired; and wherein upon selection of at least one of said objects at each of said plurality of linked gaming machines, the award associated with said at least one selected object is revealed and the highest award associated with said selected objects is awarded to each of said gaming machines. - View Dependent Claims (2, 3, 4, 5, 6, 15)
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7. A method of conducting a community wagering game via a plurality of linked gaming machines, each of said plurality of linked gaming machines being operable to receive a wager from a player, said method comprising:
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displaying a plurality of selectable objects at said plurality of linked gaming machines, each of said plurality of selectable objects masking an award; and randomly selecting, via a controller, at least one of said plurality of selectable objects at each of said plurality of gaming machines, said controller providing each player of said plurality of gaming machines with at least two options, said at least two options being to (i) accept said random selection or (ii) select a different selectable object via player selection, said at least two options being provided during a fixed amount of time, and wherein said random selection is automatically selected and revealed after said fixed amount of time has expired without at least one of said players making any selection. - View Dependent Claims (8, 9, 10, 11, 16)
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12. A gaming system for playing a community game comprising:
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a plurality of linked gaming machines; a controller coupled to said plurality of linked gaming machines and operative to receive a special-event-triggering signal associated with a special event in response to a special-event outcome being achieved; transmit a special-event-play signal to said plurality of linked gaming machines to randomly pre-select, via the controller, one of a plurality of masked objects on each of said plurality of gaming machines, said controller providing players of said linked gaming machines with at least two options to select from during a fixed amount of time, said at least two options being to (i) accept said pre-selected object by said controller or (ii) select a different object via player selection, and wherein said object that is pre-selected by said controller is automatically selected after said fixed amount of time has expired, each of said plurality of objects being associated with an award; reveal the award associated with said selected objects on each of said plurality of gaming machines; determine which of said selected objects on each of said plurality of gaming machines is associated with an award that is better than the least favorable award obtained; and award said better award to each of said players at said plurality of linked gaming machines. - View Dependent Claims (13, 14, 17)
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Specification