Button encounter system
First Claim
Patent Images
1. A non-transitory computer-readable storage medium storing computer-executable instructions which when executed by a processor perform a method for dynamically adjusting the size of an encounter area in a video game, comprising:
- displaying a map scene including a player-controlled character and a plurality of enemy characters on a display device, wherein the map scene portrays a location of the player-controlled character with respect to a plurality of enemy characters in a topographical map display of the overall video game environment, and wherein no battle activities occur while the map scene is displayed;
displaying, on the display device, a map scene encounter area in the map scene in response to a player command, the map scene encounter area encompassing an area of the map scene where a first plurality of the enemy characters is within the map scene encounter area, and a second plurality of the enemy characters is outside of the map scene encounter area;
while the map scene encounter area is being displayed, receiving player input for dynamically adjusting a size of the map scene encounter area such that the number of enemy characters in the first plurality that is within the map scene encounter area changes, wherein the dynamic adjustment of the size of the map scene encounter area is independent of any attacks that the player-controlled character can perform during combat and based solely on the received player input;
after dynamically adjusting the size of the map scene encounter area, receiving a player command to engage in combat with the first plurality of enemy characters that are encompassed by the adjusted map scene encounter area; and
in response to the player command to engage in combat, replacing the map scene with a battle scene to resolve the combat between the player character and the first plurality of enemy characters that are encompassed by the adjusted map scene encounter area, the battle scene portraying the first plurality of enemy characters while omitting the second plurality of enemy characters;
after displaying the battle scene, receiving player input to engage in battle activities with one or more of the first plurality of enemy characters that are displayed in the battle scene; and
portraying, in the battle scene, the battle activities corresponding to the player input.
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Abstract
A video game system and method is described in which map scenes and battle scenes are used. A player character may move through the map scene, and upon encountering enemies to battle, an encounter area may be generated and displayed to show the user which enemies will be included in the subsequent battle scene, and which enemies will not be initially included in the battle scene.
33 Citations
21 Claims
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1. A non-transitory computer-readable storage medium storing computer-executable instructions which when executed by a processor perform a method for dynamically adjusting the size of an encounter area in a video game, comprising:
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displaying a map scene including a player-controlled character and a plurality of enemy characters on a display device, wherein the map scene portrays a location of the player-controlled character with respect to a plurality of enemy characters in a topographical map display of the overall video game environment, and wherein no battle activities occur while the map scene is displayed; displaying, on the display device, a map scene encounter area in the map scene in response to a player command, the map scene encounter area encompassing an area of the map scene where a first plurality of the enemy characters is within the map scene encounter area, and a second plurality of the enemy characters is outside of the map scene encounter area; while the map scene encounter area is being displayed, receiving player input for dynamically adjusting a size of the map scene encounter area such that the number of enemy characters in the first plurality that is within the map scene encounter area changes, wherein the dynamic adjustment of the size of the map scene encounter area is independent of any attacks that the player-controlled character can perform during combat and based solely on the received player input; after dynamically adjusting the size of the map scene encounter area, receiving a player command to engage in combat with the first plurality of enemy characters that are encompassed by the adjusted map scene encounter area; and in response to the player command to engage in combat, replacing the map scene with a battle scene to resolve the combat between the player character and the first plurality of enemy characters that are encompassed by the adjusted map scene encounter area, the battle scene portraying the first plurality of enemy characters while omitting the second plurality of enemy characters; after displaying the battle scene, receiving player input to engage in battle activities with one or more of the first plurality of enemy characters that are displayed in the battle scene; and portraying, in the battle scene, the battle activities corresponding to the player input. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A video game method for dynamically adjusting the size of an encounter area, comprising the steps of:
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displaying a map scene including a player-controlled character and a plurality of enemy characters on a display device, wherein the map scene portrays a location of the player-controlled character with respect to a plurality of enemy characters in a topographical map display of the overall video game environment, and wherein no battle activities occur while the map scene is displayed; displaying, on the display device, a map scene encounter area in the map scene in response to a player command, the map scene encounter area encompassing an area of the map scene where a first plurality of the enemy characters is within the map scene encounter area, and a second plurality of the enemy characters is outside of the map scene encounter area; while the map scene encounter area is being displayed, receiving player input for dynamically adjusting a size of the map scene encounter area such that the number of enemy characters in the first plurality that is within the map scene encounter area changes prior to engaging in the battle activities, wherein the dynamic adjustment of the size of the map scene encounter area is independent of any attacks that the player-controlled character can perform during combat and based solely on the received player input; after dynamically adjusting the size of the map scene encounter area, receiving a player command to engage in combat with the first plurality of enemy characters that are encompassed by the adjusted map scene encounter area; and in response to the player command to engage in combat, replacing the map scene with a battle scene to resolve the combat between the player character and the first plurality of enemy characters that are encompassed by the adjusted map scene encounter area, the battle scene portraying the first plurality of enemy characters while omitting the second plurality of enemy characters; after displaying the battle scene, receiving player input to engage in battle activities with one or more of the first plurality of enemy characters that are displayed in the battle scene; and portraying, in the battle scene, the battle activities corresponding to the player input. - View Dependent Claims (17, 18, 19, 20, 21)
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Specification