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Button encounter system

  • US 7,833,096 B2
  • Filed: 09/09/2005
  • Issued: 11/16/2010
  • Est. Priority Date: 09/09/2005
  • Status: Expired due to Fees
First Claim
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1. A non-transitory computer-readable storage medium storing computer-executable instructions which when executed by a processor perform a method for dynamically adjusting the size of an encounter area in a video game, comprising:

  • displaying a map scene including a player-controlled character and a plurality of enemy characters on a display device, wherein the map scene portrays a location of the player-controlled character with respect to a plurality of enemy characters in a topographical map display of the overall video game environment, and wherein no battle activities occur while the map scene is displayed;

    displaying, on the display device, a map scene encounter area in the map scene in response to a player command, the map scene encounter area encompassing an area of the map scene where a first plurality of the enemy characters is within the map scene encounter area, and a second plurality of the enemy characters is outside of the map scene encounter area;

    while the map scene encounter area is being displayed, receiving player input for dynamically adjusting a size of the map scene encounter area such that the number of enemy characters in the first plurality that is within the map scene encounter area changes, wherein the dynamic adjustment of the size of the map scene encounter area is independent of any attacks that the player-controlled character can perform during combat and based solely on the received player input;

    after dynamically adjusting the size of the map scene encounter area, receiving a player command to engage in combat with the first plurality of enemy characters that are encompassed by the adjusted map scene encounter area; and

    in response to the player command to engage in combat, replacing the map scene with a battle scene to resolve the combat between the player character and the first plurality of enemy characters that are encompassed by the adjusted map scene encounter area, the battle scene portraying the first plurality of enemy characters while omitting the second plurality of enemy characters;

    after displaying the battle scene, receiving player input to engage in battle activities with one or more of the first plurality of enemy characters that are displayed in the battle scene; and

    portraying, in the battle scene, the battle activities corresponding to the player input.

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