Video game program and video game system
First Claim
1. A non-transitory computer-readable physical storage medium having tangibly recorded thereon a video game program to be executed by a computer of a video game device,wherein the video game program obtains control data from a control device including an image capturing unit that captures an image of a marker object,wherein the control data is captured image data obtained by the image capturing unit or data obtained by performing a predetermined operation on the captured image data,wherein the video game program displays a game image on a display device, the game image being an image of a virtual game space in which a controlled object is moved by a game process using the control data, andwherein the video game program instructs the computer to perform:
- displaying a reference image at a predetermined position on a screen of the display device;
displaying a pointer image at a position on the screen pointed at by the control device;
not controlling the controlled object when the pointer image has not reached inside a predetermined area including at least a portion of the reference image, and controlling the controlled object to act according to a position of the marker object in the captured image based on the control data after the pointer image reaches inside the predetermined area, wherein;
the video game program instructs the computer to further perform detection determination for determining whether or not a position of at least one marker object is in the captured image; and
the displaying a reference image and the displaying a pointer image are performed when it is determined that at least one marker position is not detected in the captured image.
1 Assignment
0 Petitions
Accused Products
Abstract
A video game device displays a reference image (an image of a fishing rod 54) at a predetermined position on the screen of a display device. The video game device displays a pointer image (a cursor 55) at a position on the screen being pointed at by a control device. The pointer image is erased when the pointer image reaches within a predetermined area defined based on the position of the reference image. The video game device controls the controlled object to act according to a position of a marker object in a captured image based on control data, after the pointer image reaches inside the predetermined area defined based on the position of the reference image.
51 Citations
12 Claims
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1. A non-transitory computer-readable physical storage medium having tangibly recorded thereon a video game program to be executed by a computer of a video game device,
wherein the video game program obtains control data from a control device including an image capturing unit that captures an image of a marker object, wherein the control data is captured image data obtained by the image capturing unit or data obtained by performing a predetermined operation on the captured image data, wherein the video game program displays a game image on a display device, the game image being an image of a virtual game space in which a controlled object is moved by a game process using the control data, and wherein the video game program instructs the computer to perform: -
displaying a reference image at a predetermined position on a screen of the display device; displaying a pointer image at a position on the screen pointed at by the control device; not controlling the controlled object when the pointer image has not reached inside a predetermined area including at least a portion of the reference image, and controlling the controlled object to act according to a position of the marker object in the captured image based on the control data after the pointer image reaches inside the predetermined area, wherein; the video game program instructs the computer to further perform detection determination for determining whether or not a position of at least one marker object is in the captured image; and the displaying a reference image and the displaying a pointer image are performed when it is determined that at least one marker position is not detected in the captured image. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A video game system, comprising:
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a control device including an image capturing unit that captures an image of a marker object, a video game device for displaying a game image on a display device, the game image being an image of a virtual game space in which a controlled object is moved by a game process using control data, the control data being captured image data obtained by the image capturing unit or data obtained by performing a predetermined operation on the captured image data, the video game system further comprising; reference image display control programmed logic circuitry for displaying a reference image at a predetermined position on a screen of the display device; pointer image display programmed logic circuitry for displaying a pointer image at a position on the screen pointed at by the control device; image erasing programmed logic circuitry for erasing the pointer image when the pointer image reaches inside a predetermined area defined based on a position of the reference image; object control programmed logic circuitry for not controlling the controlled object when the pointer image has not reached inside a predetermined area including at least a portion of the reference image, and for controlling the controlled object to act according to a position of the marker object in the captured image based on the control data after the pointer image reaches inside the predetermined area; detection determination programmed logic circuitry for determining whether or not a position of at least one marker object is in the captured image; and the displaying a reference image and the displaying a pointer image are performed when it is determined that at least one marker position is not detected in the captured image. - View Dependent Claims (12)
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Specification