Slim terminal gaming system
First Claim
1. A computer gaming system comprising:
- two or more display devices; and
two or more input devices, each associated to one of the display devices for connecting to a separate server computer via communication pathways, the server computer executing an interface program;
wherein the interface program receives input streams from the input devices and receives output streams from gaming programs executed on the server computer; and
wherein output streams associated with multiple gaming threads of a first computer gaming program executed on the server computer are redirected by the server computer as a first data stream to a window displayed on a screen of a first display device when the interface program receives output from the first gaming program, andwherein output streams associated with multiple gaming threads of a second computer gaming program executed on the server computer are redirected by the server computer as a second data stream to a sub-window within the window displayed on the screen of the first display device when the interface program receives output from the second gaming program.
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Abstract
A computer gaming system and method of operation thereof are provided that both drastically reduce the cost of gaming stations and allow contemporaneous access to multiple game programs from a single gaming station. The computer gaming system of the present invention allows for transparent modifications and upgrades to the gaming programs by executing gaming programs on a server/host computer connected to a plurality of client/terminal computers via communication pathways. Each client/terminal computer comprises a client/terminal program that allows input and output streams of the gaming program executed on the server/host computer to be separated and redirected to the client/terminal computers. Since the gaming programs are executed entirely on the server/host computer, with only wagering input and display output operations being executed on the client/terminal computers, the cost of the hardware and software required for each client/terminal computer is greatly reduced. A patron of a client/terminal computer can access any of the gaming programs executed on the server/host computer. Modifications and upgrades of the gaming programs only need to be performed on the server/host computer. By using a stereo head-mounted display together with a joystick input device and wireless communication pathways, the present invention allows a patron to participate in a mobile gaming environment.
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Citations
26 Claims
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1. A computer gaming system comprising:
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two or more display devices; and two or more input devices, each associated to one of the display devices for connecting to a separate server computer via communication pathways, the server computer executing an interface program; wherein the interface program receives input streams from the input devices and receives output streams from gaming programs executed on the server computer; and wherein output streams associated with multiple gaming threads of a first computer gaming program executed on the server computer are redirected by the server computer as a first data stream to a window displayed on a screen of a first display device when the interface program receives output from the first gaming program, and wherein output streams associated with multiple gaming threads of a second computer gaming program executed on the server computer are redirected by the server computer as a second data stream to a sub-window within the window displayed on the screen of the first display device when the interface program receives output from the second gaming program. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A method of operating a computer gaming system comprising two or more display devices and two or more input devices, each associated to one of the display devices for connecting to a separate server computer via communication pathways, the method comprising:
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executing an interface program on the server computer; and executing a first computer gamine program and a second computer gaming program on the server computer; wherein the interface program receives input streams from the input devices and receives output streams from naming programs executed on the server computer; and wherein output streams associated with multiple gaming threads of a first computer gaming program executed on the server computer are redirected by the server computer as a first data stream to a window displayed on a screen of a first display device when the interface program receives output from the first gaming program, and wherein output streams associated with multiple gaming threads of a second commuter gaming program executed on the server computer are redirected by the server computer as a second data stream to a sub-window within the window displayed on the screen of the first display device when the interface program receives output from the second gaming program. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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Specification