Interactive video based games using objects sensed by TV cameras
DC CAFCFirst Claim
Patent Images
1. A video display based game having changing video game images displayed comprising:
- an object having an orientation and a position, said object being adapted to be freely held in a hand of a player of a game, and which said object is moved in space in both orientation and position in at least one axis in order to play the game;
at least one TV camera which obtains image data at least 30 times a second concerning said freely held object as the orientation and position in at least one axis of the freely held object is moved by the player from one orientation and position to another orientation and position in order to play the game;
a computer which analyzes the image data of said freely held object obtained at least 30 times a second by said at least one TV camera and which determines information about said freely held object including the one and another orientation and position in at least one axis of the freely held object as the freely held object is moved by the player in order to play the game; and
a computer controlled display which displays the changing video game images relating to the game, which said changing video game images are varied as a result of said determined information from the image data of said freely held object obtained at least 30 times a second by said at least one TV camera about the one and another orientation and position in at least one axis of the freely held object as the freely held object is moved in order to play the game.
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Abstract
A method and apparatus for interactive TV camera based games in which position or orientation of points on a player or of an object held by a player are determined and used to control a video display. Both single camera and stereo camera pair based embodiments are disclosed, preferably using stereo photogrammetry where multi-degree of freedom information is desired. Large video displays, preferably life-size may be used where utmost realism of the game experience is desired.
147 Citations
30 Claims
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1. A video display based game having changing video game images displayed comprising:
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an object having an orientation and a position, said object being adapted to be freely held in a hand of a player of a game, and which said object is moved in space in both orientation and position in at least one axis in order to play the game; at least one TV camera which obtains image data at least 30 times a second concerning said freely held object as the orientation and position in at least one axis of the freely held object is moved by the player from one orientation and position to another orientation and position in order to play the game; a computer which analyzes the image data of said freely held object obtained at least 30 times a second by said at least one TV camera and which determines information about said freely held object including the one and another orientation and position in at least one axis of the freely held object as the freely held object is moved by the player in order to play the game; and a computer controlled display which displays the changing video game images relating to the game, which said changing video game images are varied as a result of said determined information from the image data of said freely held object obtained at least 30 times a second by said at least one TV camera about the one and another orientation and position in at least one axis of the freely held object as the freely held object is moved in order to play the game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A video display based gaming method in which changing video game images are displayed, comprising the steps of:
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displaying, using a computer, changing video game images; providing an object having an orientation and a position, the object being adapted to be freely held in a hand of a player of a game; moving of the freely held object in both orientation and position in at least one axis by the player in the course of playing the game; obtaining image data at least 30 times a second concerning the freely held object using at least one TV camera as the orientation and position in at least one axis of the freely held object is moved by the player from one orientation and position to another orientation and position in the course of playing the game; analyzing, using a computer, the TV camera image data obtained at least 30 times a second concerning the freely held object as the freely object is moved in the course of playing the game, and determining information about the freely held object including the one and another orientations and positions in at least one axis of the freely held object; and changing, with said displaying computer, said displayed video game images wherein said images are varied as a result of said determined information from said analyzing step of the TV camera image data obtained at least 30 times a second about the one and another orientations and positions in at least one axis of the freely held object as the freely held object is moved in the course of playing the game. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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26. A video display based gaming method in which changing video game images are displayed, comprising the steps of:
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displaying, using a computer, changing video game images; providing an object having an orientation and a position, the object being adapted to be freely held in a hand of a player of a game; moving of the freely held object in both orientation and position in at least one axis by the player in the course of playing the game; obtaining image data at least 30 times a second concerning the freely held object using at least one TV camera; analyzing the TV camera image data obtained at least 30 times a second concerning the freely held object as the freely held object is moved in the course of playing the game to determine information about the freely held object including the orientations and positions in at least one axis of the freely held object; inputting, by said player, an input command when the freely held object is in a desired orientation and position in at least one axis as the freely held object is moved in the course of playing the game; and changing, with the displaying computer, said displayed video game images wherein said images are varied as a result of said determined information from said analyzing step of the TV camera image data obtained at least 30 times a second and of said input command. - View Dependent Claims (27, 28, 29, 30)
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Specification